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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1411 |
Watch
![]() Join Date: Jul 2022
Location: Northern California
Posts: 29
Downloads: 39
Uploads: 0
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#1412 |
Silent Hunter
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lol.
what are you a cave-troll from Tolkien?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1413 |
Sea Lord
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![]() ![]() ![]() ![]() ![]() now inside |
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#1414 |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1415 |
Bilge Rat
![]() Join Date: Feb 2017
Location: California
Posts: 1
Downloads: 31
Uploads: 0
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Anyone know how to recover the ONI agent for the prewar starting mission? I've looked through the forum for rescuing downed pilots but that method hasnt worked, and looking through the documentation it simply states to just "Simply approach the designated area, spot the raft, pick it up like a downed pilot" which does not work either. Am i supposed to lock onto the life raft? Because it does not let me, only the sampan next to it.
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#1416 | |
XO
![]() Join Date: Jul 2003
Location: Edmond, Oklahoma
Posts: 424
Downloads: 658
Uploads: 0
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I've completed it several times. IIRC, just wait for the raft to pass the Sampan, and then you can lock onto the raft.
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"Quando omni flunkus moritati" ![]() United States Navy 1979-1982 "AD2" Aviation Machinists Mate 2nd Class VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner) NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Ret) |
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#1417 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#1418 |
Swabbie
![]() Join Date: Jul 2023
Posts: 5
Downloads: 7
Uploads: 0
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Hello everyone! Apologies if this is a silly thing to ask, but I wanted to make sure I installed this mod properly. To my knowledge, the mod should include a pre-war timeframe that isn't the December 1941 start date, correct? If so, I am not seeing this when I have the mods compiled in JSGME. When I start a new career I am given the default start date.
These are the mods I have compiled in JSGME and their order. - Trigger Maru Overhaul 2.5 UpdateBH V2.0 - NMMO Patch TMO Update V2.0 - Nav Map Make-Over TMO Update 2.0 - EAX_Clang_Splash_Dud for TMO Update - Radio Message TMO Update 2.0 - BBPearlHarbor Pre War TMO - Pre-PearlHarborPatch TMO Update V2.0 Have I missed something here? I presume the last two are the important ones when wanting to start at an earlier start date. Apologies if I've missed something supremely obvious here. I have the JSGME executable and config in the SH4 folder and I presume this is enough to link it to the game executable. |
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#1419 |
Gefallen Engel U-666
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Foffy!
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"Only two things are infinite; The Universe and human squirrelyness?!! Last edited by Aktungbby; 07-26-23 at 02:41 AM. |
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#1420 | |
Bosun
![]() Join Date: Sep 2021
Posts: 69
Downloads: 112
Uploads: 2
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You may need AAtodekguns+Radio and GatoLadder3 to have more feature. I think Radio Message TMO Update 2.0 is unnecessary as it's the default one. Other message mods are needed if you start up away from US land. |
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#1421 |
Swabbie
![]() Join Date: Aug 2022
Location: Atlantic canada
Posts: 7
Downloads: 5
Uploads: 0
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This mod is actually awesome, its finally difficult to fight the IJN fully too difficult unfortunately. Ive yet to be able to get away from destroyers. what are the tips to get away. ive been doing early war sargo run, i can evade depth charges for hours but i cant slip away so they eventually get lucky.
Any advice is appreciated, thanks. |
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#1422 | |
Silent Hunter
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other things to consider for successful escape: don't ever sink all merchies in a convoy otherwise the escorts will have no reason to leave the area other than to hunt you...and i do not believe that they have fuel restrictions.good luck, Herr Kaleun. ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#1423 | |
Swabbie
![]() Join Date: Jul 2023
Posts: 5
Downloads: 7
Uploads: 0
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In case I've overlooked something else, a few other things to note - I am on 1.15 via Steam - I have JGSME in the root folder to the game with the mods mentioned in my previous post in that specific order - I have not changed any compatibility modes regarding the executable (I'm on Windows 10, changing this fixed issues I had with SH3 but I wouldn't know which to go with for this game) I've set up GXW OneAlex for SH3 and got that set up fine, and did the same for SH5 and TWoS. It's only SH4 here that I think isn't working properly. I couldn't name a sub sim because I'm mostly an ArmA player so I went with my overall favorite game series. I want to explore spaces that aren't covered so strongly with its infantry combined arms experience in ArmA, and that led me to wanting to play the Silent Hunter games. I have this and IL-2 in my considerations for water and air combat games I want to play more of, respectively. |
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#1424 |
CTD - it's not just a job
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Hello Foffy! Welcome to SubSim!
![]() The Pre-War starts might be listed last, so scroll the "date" choice down beyond 1945, and you should see Alaska, New Construction and possibly Pre-War. I am not certain, since I don't have the mod on this computer I am on. Does the game run fine otherwise? You do have to set the "Compatibility" properties in the SH4.exe very similarly to the SH3.exe settings. You also should use 4GB Patch or the similar LAA applet on the SH4.exe, which has to be write-enabled prior to their use... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#1425 | |
Swabbie
![]() Join Date: Jul 2023
Posts: 5
Downloads: 7
Uploads: 0
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I really can't figure out why none of this is working but everything is working for SH3 and SH5. They're all the Steam versions. I have to be missing something for this one to not be working at all, by the looks of it. JGSME is in the root folder with the game executable, the mods are in the MODS folder, I selected what mods I want to use, shouldn't that be it? Last edited by Foffy; 07-28-23 at 10:30 AM. |
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