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Old 06-15-23, 04:05 PM   #1
Tigerzhunters
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Originally Posted by Jeff-Groves View Post

Ya'll might get lucky here soon. Working on something that could take Animations from SH5 and export the 3D meshes AND each pose from every frame in the animation and create the obj files to import to SH3 as MeshAnimations.
Well it hard when it has no Bones also that why i make separated hand/leg/head Lol
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Old 06-15-23, 04:11 PM   #2
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A quick example of Manipulating SH5 animations before exporting.
There is NO Animation like that in SH5! I assign objects as I wish them to appear.
Last step is to get the animations to export to multiple obj files so they can be imported to SH3.
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Old 06-15-23, 05:15 PM   #3
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Well it hard when it has no Bones also that why i make separated hand/leg/head Lol
Hard is only a relative term.
It's "Hard" to build a house if you don't know HOW to build a house.
One learns to build a house.
You say your 14 but seems you are not willing to learn...........

Good Luck with the rest of your life then.

Me? I have spent 1000's of Hours and 1000's of dollars learning what I know!
I am on the very edge of Releasing Tools that will ROCK the SH3/4 Modding Scene!
I don't do that for Stinking Badges or fame. I do it because it's a fun Hobby to me!
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Old 06-15-23, 05:23 PM   #4
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Quote:
Originally Posted by Jeff-Groves View Post
Hard is only a relative term.
It's "Hard" to build a house if you don't know HOW to build a house.
One learns to build a house.
You say your 14 but seems you are not willing to learn...........

Good Luck with the rest of your life then.
Well wings3d Was no bone I think so i cant make it but i still learn Even i was borrow My uncle 3d Modelling Books there a loot thing i learns than internet because mostly on the books was always give an alternate To do Like if on blender it has Bone to move the hand and other But on books there an alternate but i still not on that Spot because that was on Animations/etc.
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Old 06-16-23, 02:02 PM   #5
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In a couple days I'll have the SH5 to SH3 Animations conversion process done.
You will need Blender 2.79B at lest.
That is used to export multiple obj files needed by S3D for animations.
I'll release a Script and all the information needed to work the SH5 files.
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Old 06-16-23, 07:26 PM   #6
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Quote:
Originally Posted by Jeff-Groves View Post
In a couple days I'll have the SH5 to SH3 Animations conversion process done.
You will need Blender 2.79B at lest.
That is used to export multiple obj files needed by S3D for animations.
I'll release a Script and all the information needed to work the SH5 files.
Ok im just learn To adding Bones on Blender and Making Animations But the Questions is Can it Export The anim? and import it on s3d?
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Old 06-17-23, 10:30 AM   #7
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But the Questions is Can it Export The anim? and import it on s3d?
Yes! Blender CAN export each frame of an animation as numbered obj files.
Those can then be imported by S3D.

I'm just learning Blender but I've already figured that all out.
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Old 06-17-23, 02:31 PM   #8
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Quote:
Originally Posted by Jeff-Groves View Post
Yes! Blender CAN export each frame of an animation as numbered obj files.
Those can then be imported by S3D.

I'm just learning Blender but I've already figured that all out.
well Im gonna Make This Defflinger Also Too improve My Skill lol



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Old 06-20-23, 09:37 AM   #9
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im so dumb i dont know how to make it as Separated Frame On s3d
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Old 06-20-23, 01:07 PM   #10
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No, you are not dumb.
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Old 06-20-23, 01:34 PM   #11
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One could modify the KeyFrame animations to do it.
But!
It would magically reload as soon as it was empty.
You could have a delay set to hold it empty for a time but DC's would probably keep falling.
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Old 06-24-23, 10:19 PM   #12
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Reading this eagerly between overtime sessions at my job!! Thank you for your additional work on this, Jeff. I am beginning to look at blender tutorials to prepare .... before now, I have used wings3d for about 98% of my modding. It will take some time to get used to blender, but it looks like it'll be worth it. Maybe I can modify Blender's controls (especially camera functions) to mimic wings3d - that way, the transition will be easier.
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Old 06-25-23, 09:50 AM   #13
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The only thing I've done with Blender (So far) is import the animation file from Noesis then export as multiple obj files.
I am playing more with it as time permits.

I'm thinking you want to Toggle Quad view so you have the front, left, top, Perspective windows.

Last edited by Jeff-Groves; 06-25-23 at 11:52 AM.
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