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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Do you want a more powerful editor with Silent Hunter IV? | |||
Yup. |
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46 | 68.66% |
Nope. |
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2 | 2.99% |
I use the editor, but it's the same to me. |
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1 | 1.49% |
I don't use the mission editor. |
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18 | 26.87% |
Voters: 67. You may not vote on this poll |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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7 for, 0 against, 1 who doesn't care? I didn't see that one coming (I was expecting more people to be against a more advanced editor).
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#2 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
Downloads: 30
Uploads: 0
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I voted for, I may not be able to use it to its maximum potential but that doesn't mean I don't recognize that in the right hands we could end up with some top line missions
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You take it easy... and have a nice day ![]() |
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#3 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink… others require our assistance." ![]() |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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There will be one. Ubisoft would be mad not to include one.
It'd be interesting to be able to over-ride the nation/time/alliance limits in Silent Hunter IV and have an advanced plane be available before it should be. In Silent Hunter III, you have to stick to reality when it comes to introduction dates (no Bismarck in September '39), allegiances (you can't have the Germans scrap it out with the Romanians if you want to), and so on. |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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I'd like the option to set the stance (such as "Cautious", "Aggressive", "Retreat from hostilities", "Reconnaisance/Stealth", "Shore Bombardment" (object prioritizes shore targets over naval targets), "Rescue/Recovery" (hospital ships and sea-planes rescue sailors, tugs bring in crippled ships, and so on), and "Special" (unit-dependant. Mine-layers lay mine fields, fishing boats fish, and so on)) of objects.
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#6 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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I would like some tools to make importing new units in to he game easier.:hmm:
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#7 | |
The Old Man
![]() Join Date: Jul 2006
Location: Virgina Beach
Posts: 1,301
Downloads: 17
Uploads: 0
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"Some ships are designed to sink… others require our assistance." ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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In general, there should be more official modding tools for the game. And an SDK:p.
Another very nice feature would be to disable the Scripted, Random, and/or Land Layer for certain single-player missions. The layer system is really useful as you don't have to fill the seas with ships and planes for every mission, but also exceedingly annoying when your mission fills up with unwanted units.
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#9 | ||
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,813
Downloads: 11
Uploads: 0
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i hope Sh4 ships with a utility to make life easier than having to mess about with pack3d. If flight sims can do it why cant sh4? |
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