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Old 05-29-23, 01:15 PM   #1
fitzcarraldo
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Many thanks GrenSo!

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Old 06-18-23, 12:49 PM   #2
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New version v2.0.4 is ready for download. Updated first post.

Change log:
- new textures for oxygen bottles in TRA room of VIIA, B, C and C41
- small texture changes in CT and QR1 room



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Old 08-27-23, 12:08 PM   #3
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Very nice!

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Old 08-28-23, 12:35 AM   #4
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Quote:
Originally Posted by fitzcarraldo View Post
Very nice!

Fitzcarraldo
Thx and I do my best.

But I don't think the texture fits so well. First, is it to dark and second is it the texture that is actually from the seats in the dining area. But every time I tried to create a new texture in the gr2 file, the GR2EditorViewer crashed. Maybe it will work in QR2 better with creation of the texture, because the gr2 file in for QR2 not so complex like QR1.
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Old 08-28-23, 04:25 PM   #5
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Quote:
Originally Posted by GrenSo View Post
Thx and I do my best.

But I don't think the texture fits so well. First, is it to dark and second is it the texture that is actually from the seats in the dining area. But every time I tried to create a new texture in the gr2 file, the GR2EditorViewer crashed. Maybe it will work in QR2 better with creation of the texture, because the gr2 file in for QR2 not so complex like QR1.
Did you try with the texture of the knob of the hydrophone? I see the know is in the panel, but it isn´t diplayed in the game...

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Old 08-28-23, 05:13 PM   #6
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Nice work here
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Old 08-29-23, 12:51 AM   #7
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Originally Posted by ReallyDedPoet View Post
Nice work here

Thx. I do my best but like I said, I have to edit/create a new texture for the curtain and for the closed ones I need to refine the polygons.
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Old 09-04-23, 12:10 PM   #8
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New version v2.0.6 is ready for download. Updated first post.

Change log:
- added curtains for the bunks in QR1 (two of them are closed to simulate sleeping crew members)
- changed position of the toilet in QR1 and QR2 to historical correct position
- toilet paper and pipes in the toilet in QR1 re-placed, because they were partially in the wall
- two pictures re-placed in the seating area, because they were partially covered before











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Old 08-29-23, 12:48 AM   #9
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Quote:
Originally Posted by fitzcarraldo View Post
Did you try with the texture of the knob of the hydrophone? I see the know is in the panel, but it isn´t diplayed in the game...
I tried yesterday, just as text to find a possible reason, a new texture for the hydrophone button and also a new button over the existing one. In both cases was the button visible in GoblinEditor, like the original, but not in game. I'll stay tuned and investigate further. But I think the cause must be in the file of QR1 from silentmichal's new interior mod, TWoS use too, because the button is in stock QR1 visible in game.

But I found yesterday another graphic glitch in QR1 and I will try to fix it too. The glitch / graphic error is in the seating area and affects the pictures. One picture is partially obscured and another is not visible at all. In addition, the wall to the bunk seems to have been shifted. You can see it, if you have a look from the side to the seating area. I checked it twice and this issue with the pictures are in the original files of TWoS or in the original files of silentmichal's new interior mod and can be seen here at time 0:56.



Screenshot:



But it can be, that this one is not so easy to correct, and I have to rebuild all subset of the captain bed to have all subsets in the right order.
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Last edited by GrenSo; 08-29-23 at 03:47 AM.
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