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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3631 |
Silent Hunter
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I wonder if the AI in Silent Hunter 5 codes armed merchant cruisers to behave as warships, or merchants? I am pretty sure Silent Hunter 3 has them coded as merchantmen, so they always try to escape from your submarine...
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#3632 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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At least according to Names.cfg they are treated like warships, though I'd suppose their AI would behave like capital ship and not an escort (i.e. not try to hunt subs but engage surface ships only). The above might also have been a bug with ship roles in group (my memory is fuzzy on specifics, but there was a problem in SH5 if ship assigned as convoy commander got sunk and there was no fitting candidate to take over commander role).
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#3633 | |
Silent Hunter
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![]() Quote:
In WWI some big ocean liners also had DC's - one U-Boat got attacked by an American ocean liner off the UK coast late in the war and was knocked around by its depth charges - but escaped. |
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#3634 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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From the previous post...
Only external torps and the weather is getting worse.. Damn!! Then Fritz rubs two cells together... Some Schnapps and a few whispers and we're off to the Faroe outer island inlet. ![]() As snug as a flea on a dogs ass... we're there and reloading torps during the day time too. ![]() Time to leave before we're spotted. ![]() |
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#3635 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
Downloads: 825
Uploads: 4
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Tooks 5 days to drop off the spy. BDU always wanting me to report... fark them
![]() Thought this was a nice pic, entering the Irish sea. Daytime submerged, Silent running, 1 knott... Nightime flank speed. Any sighting, max depth, silent at 1 knot, all targets ignored.. into and out of mission. ![]() ![]() |
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#3636 |
Bilge Rat
![]() Join Date: Oct 2011
Location: las vegas
Posts: 1
Downloads: 13
Uploads: 0
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i recently brought out my old disk, and tried once again to raid the atlantic, battleships and carriers were sunk, and of course not credited.
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#3637 |
Gefallen Engel U-666
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Raini!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3638 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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#3639 |
The Analyst
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3640 |
The Analyst
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3641 |
The Analyst
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3642 |
The Analyst
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3643 |
The Analyst
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Braking the Fortress
attack in 2 turns to sank 2 warships and 2 merchant ships ![]() the way in and out ![]() on the way back home ![]()
__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#3644 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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...I need to finally find some time to play this game instead of just modding it
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#3645 |
The Analyst
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__________________
Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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