SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-16-23, 01:05 AM   #1
GrenSo
The Analyst
 
GrenSo's Avatar
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 1,012
Downloads: 605
Uploads: 7


Default

Hi there,

like I told it in the past, I do not have the issue with "out of sector" and if yes, then only sometime and only in bunker and with TWoS only too. So I can't really reproduce this issue, because I got it not on parole.

I don't think the issue comes from the camera.dat, because if so, then all would have this issues just with TWoS.

About the "Page layout.ini" and the "Page layout.py" there are only the function of for the compass included.

In the "Page layout.ini" are the section G3F I849, G3F I850, G3F I853 and G3F I854 changed... if I remember correctly. Just search there for the entry "Gyrocompass" or the 4 dds files you can find at "data\Menu\Gui\Gyrocompass". But I think, but I have to check it by my own, I added one part there and had changed the complete numbering.
The "Page layout.py" was toked from a Russia version from TWoS, like you can read here: https://www.subsim.com/radioroom/sho...d.php?t=253180

GSE should work with "TWoS Real Navigation", because I use it too. I think it should not be compatible with "TWOS Real Navigation_New Sextant", because I do not use it and had until now not the time to edit all necessary files for it.

If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE.


I think Alpheratz use this gyrocompass with other textures and maybe another size too, if I see this video from him on youtube:






For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-16-23, 07:34 PM   #2
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 67
Downloads: 341
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.
I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.


Quote:
Originally Posted by GrenSo View Post
If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE.
I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.

Your interior textures are particularly beautiful!
Dönitz78 is offline   Reply With Quote
Old 05-17-23, 12:41 AM   #3
GrenSo
The Analyst
 
GrenSo's Avatar
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 1,012
Downloads: 605
Uploads: 7


Default

Quote:
Originally Posted by Dönitz78 View Post
I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.
I think we need TDW for this, because he wrote the python scrips or we need Vecko. I am a network engineer for Cisco, Fortinet, Lancom and so on but not a programmer.

But like I told you, you can try to check the "Page layout.py" file. I think that the difference between the three styles (SH3, SH4 and SH5) can only be found in this one file. Although there are many cross-references to other python script files, but the main declaration of functions can be found in the "Page layout.py".

Quote:
Originally Posted by Dönitz78 View Post
I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.
Like I told you, Please give me some days to disassemble and reassemble my files of GSE and release a GSE light version.

Quote:
Originally Posted by Dönitz78 View Post
Your interior textures are particularly beautiful!
Thank you very much.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-18-23, 06:53 AM   #4
GrenSo
The Analyst
 
GrenSo's Avatar
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 1,012
Downloads: 605
Uploads: 7


Default

Dönitz78 and fitzcarraldo,

you both go a PM with download link for a light version of GSE.
In this light version include these changes:


- no intro
- new textures of dials, sensors, watch, torpedo, bed and seabags
- new textures in the submarine for the walls and sub interior
- minimally changed keyboard layout with customized F1 side
- new funnel smoke for vessels
- new clouds
- changed some weather effects
- new texture for the dials of the TDC in CT

GSE light use these mods or just parts of them:
- include textures for the uniforms from "Boogies Refit for TWOS v3.0 Complete"
- include "EQuaTool - Elite Quality Map Tools for SH5 by AvM"
- include "Binoculars with bearing by Torpedo v1"
- include "GreenPPIscope"
- include "Bstanko6's Low Contrast Masage Box"
- include "Darkened Recognition Manual v2.0 by Torpedo"


The deleted things like the gyrocompass, Radion R3 or my version of silentmichal's interior mod and the other ones must be added separately.


Please give me feedback if I have to change something to be better compatible with other mods or part of TWoS.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-19-23, 12:49 AM   #5
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 67
Downloads: 341
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post

Please give me feedback if I have to change something to be better compatible with other mods or part of TWoS.
Sur, thanks Greenso !

I try this at the beginning of the week, and I will give you the feedback.
Thank you so much !
Dönitz78 is offline   Reply With Quote
Old 05-19-23, 04:29 AM   #6
GrenSo
The Analyst
 
GrenSo's Avatar
 
Join Date: Apr 2019
Location: Germany / Frankfurt am Main
Posts: 1,012
Downloads: 605
Uploads: 7


Default

Quote:
Originally Posted by Dönitz78 View Post
Sur, thanks Greenso !

I try this at the beginning of the week, and I will give you the feedback.
Thank you so much !

Perfect. If I don't get any negative feedback, then this light version will be the new version of GSW v1.3. Because all missing files and addons, like compass or the interior with food, I used are available and can be enabled next to GSE.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is offline   Reply With Quote
Old 05-19-23, 03:07 PM   #7
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,318
Downloads: 3346
Uploads: 0


Default

All well here, using also the old alternative scopes and the Radione.

Many thanks and best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:16 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.