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Old 05-13-23, 04:54 PM   #1
Hooston
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Don't be so hard on the game! Yes, there are 1000000 things wrong with it as a simulation, but it's great strength is there is so little information available to the player that you only see most of the problems if you "cheat" with external views or use the various automatic functions. This paucity of information means it actually stands up very well compared with more modern simulations which cannot seem to resist putting huge amounts of graphics on the plot.

I always thought that allied depth charges were set way too shallow, I don't remember which book this came from, but maybe the developers read the same book! Based on a better reference Wikipedia says that the max depths were fairly quickly set to more or less correct values. However deep submarines seemed to have a lot of immunity, to the point of evading hundreds of charges. I guess this is because the charges took 30s or more to arrive at depth and escorts never really got good at depth measurement. GWX is a bit silly in that the charges are so accurate in depth you can reliably evade simply by going up or down by 30m or so.



Is the answer to drastically reduce the accuracy setting for all levels of escort competence? Would this lead to some charges exploding way deeper? This would be realistic and also make the late war game a bit less impossible.
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Old 05-14-23, 04:31 AM   #2
Fifi
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Quote:
Originally Posted by Hooston View Post
Is the answer to drastically reduce the accuracy setting for all levels of escort competence? Would this lead to some charges exploding way deeper? This would be realistic and also make the late war game a bit less impossible.
I don’t think escort skill level would change anything to depth charges depth, meaning could explode deeper than actually.
Escort skill only change their capacity to detect you underwater & surfaced

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