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Old 05-07-23, 12:35 PM   #17
Onkel Neal
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I consulted Wendy:

Quote:

Onkel Neal
Wendy, what is what is WIN_SND.CPP?

Wendy
It seems like you are referring to a source code file, specifically a C++ file, with the name "WIN_SND.CPP". The naming convention suggests that this file could be related to the implementation of sound or audio functionality for a Windows-based application. "WIN" could stand for "Windows," and "SND" might be an abbreviation for "sound."

However, without more context, it's difficult to provide specific information about this particular file, as it could be part of any number of projects or applications. If you can provide more details about the software or project it is a part of, I may be able to give you more information.





Onkel Neal
it is related to Command Aces of the Deep



Wendy
"WIN_SND.CPP" is likely a C++ source code file related to the implementation of sound or audio functionality for the Windows version of "Aces of the Deep." It could contain code that handles sound effects, music, or other audio features specific to the game when running on the Windows operating system. The code in this file might utilize Windows-specific APIs or libraries to interface with the computer's audio hardware, enabling the game to produce sound output.

As the game is quite old, some of the code and libraries used might be outdated or deprecated. If you are looking to run or modify the game on modern systems, you may need to update the code or find alternative libraries that are compatible with newer versions of Windows.
This post seems to be from 2003, so the "\SIM\WIN_SND.CPP Failed to initialize Sound/FX" issue existed long before Window 11


https://www.linuxforen.de/forums/sho...the-Deep-Sound

I checked the SS Tips section,
https://www.subsim.com/tips/tipaod.php

Problem: While playing the game, you get the error message "assert:line 522 in \sim\win_snd.cpp. Can't initialize sound/music."
Solution: Disable all applications that may be running in the background of Windows '95. If the problem persists, check with the manufacturer of the sound card for updated Windows '95 drivers for your sound card. Some sound cards do not have sound drivers that will work with the game, in this case you can usually use the Creative Labs Sound Blaster Pro driver from the Windows 95 CD. To do this you will need to temporarily disable your current driver:

Go to the Control Panel and open the System Icon.
Click on the Device Manager Tab and find the Sound, Video, Game Controllers and double click on this.
Now you should have at least one driver listed for you sound card, you may have several.
Double click on each of these drivers and you will see a screen with information about the drivers.
At the bottom of this screen should be a "Device Usage" section with a check mark in a box for "Original Configuration.". Take the check mark out of this box to temporarily disable this driver.
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Last edited by Onkel Neal; 05-07-23 at 01:03 PM.
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