![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Grey Wolf
![]() |
![]()
Too many polygons, you have to separate the model into several parts (let's call them "3D meshes") and import them into different nodes. Take note that only the 3D mesh contained in the main node (or "root" node) will show some damage textures when a shell or a torpedo explodes on the ship. So, choose carefully the polygons for the main 3D mesh (only large surfaces).
|
![]() |
![]() |
![]() |
Tags |
koninklijke marine, kriegs marine, regia marina, royal hellenic navy, royalnavy |
|
|