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Old 04-30-23, 04:03 PM   #1
Mister_M
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Quote:
Originally Posted by flush deck View Post
The best way would be probably to delete this all dark blue scheme from the package. I guess it will be difficult to have just one texture for the gun of this one. That mean that we must make same thing for all the over ships as this gun is used on another units. I must say that usually I'm focus on those details, but I've forgotten this problem on this scheme. Usually I change a bit the historical scheme to be adapted to the "one for alll" texture guns file.
Yes, it's strange to see a ship all painted in blue but with grey turrets...

The solution could be this one :

1. You reserve a place on the ship's texture for the turret's texture.
2. You re-do the uv-mapping of the turret 3D model.
3. You add the turrets directly in the ship.dat (no more need of special entries in the guns library file and in the ship.eqp file), linked to the same texture as the ship's texture.
4. Of course, you add some proper nodes in the ship.sim file for the turrets to work properly.


Quote:
Originally Posted by VonDos View Post
Type 1934 destroyers were armed with single 5" guns (12.7 cm SK C/34 naval gun), who really appear small in their shield.

This is what i can see into pics and schemes
Yes, you're right. I said that because the ships' turrets are generally too small in SH3.

Quote:
Originally Posted by VonDos View Post
Well, i like the "all blue" scheme too...
I like it too !

Quote:
Originally Posted by VonDos View Post
Times ago i studied the idea to have library object who change colors in order to adapt to ship's multiskin textures.
I don't think it can work, but I may be wrong.

Quote:
Originally Posted by VonDos View Post
I guess the idea of have similar variable guns outside the dat will work in similar way, but will require more study.
This can work if you want to have different textures for the same gun mounted on different ship classes. And it doesn't take much memory. You have to duplicate the guns and link each of them to a different texture. No need to duplicate the 3D models, you can just link the ID number of the 3D model you want to duplicate...

Quote:
Originally Posted by VonDos View Post
i remember a similar work in latest the_frog work, with great results i must say).
Yes, me too, it was a british cruiser, maybe the Town class, with more than 10 camo skins. The effect is stunning ! I think the_frog used the method that I've described a few lines above.
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Old 04-30-23, 04:07 PM   #2
Mister_M
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By the way, is there a plain grey texture too (no camo) ?
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Old 04-30-23, 06:07 PM   #3
VonDos
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Icon14

Quote:
Originally Posted by Mister_M View Post
By the way, is there a plain grey texture too (no camo) ?


Yep

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 05-01-23, 10:16 AM   #4
VonDos
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@JapLance thanks, this is exactly the idea of italian destroyers' late war A\A support

For everyone, before release something, allow me to introduce a serie of pre-release posters









Every ship features moving parts, radars and rangefinders, glass windows, interiors, 3d portholes, stairs, details etc...

Again , no AO, only excellent textures from flush deck

Best regards,
Vd
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 05-05-23 at 03:41 PM.
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Old 05-02-23, 05:51 AM   #5
Tigerzhunters
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Quote:
Originally Posted by VonDos View Post
@JapLance thanks, this is exactly the idea of italian destroyers' late war A\A support

For everyone, before release something, allow me to introduce a serie of pre-release posters









Every ship features moving parts, radars and rangefinders, glass windows, interiors, 3d portholes, stairs, details etc...

Again , no AO, only excellent textures from flush deck

Best regards,
Vd
Yea Pre dread ship Old but Dangerous for Mechant/Destroyers
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Old 05-02-23, 06:36 AM   #6
Tigerzhunters
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Well im Still studying To make new Ship HNLMS De Ruyter And just finish doing some stuff Uv mapping I take the Model From Wows But I still doesnt know how to Add it into the game
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Old 05-02-23, 07:29 AM   #7
Tigerzhunters
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For some reason it will Have differences after im finish it
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