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Old 04-15-23, 12:09 PM   #1
SlySkydiver
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Very great mod. It's about time we got an Italian career in this game. Thank you for the hard work!
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Old 04-15-23, 12:21 PM   #2
Aktungbby
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Icon12 SONARMAN: "Captain! I'm picking up...'calvination' on the sonar!??

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It's about time we got an Italian career in this game. Thank you for the hard work!
You'll be a-woppin' em shortly I 'spect!!
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Old 04-30-23, 04:11 PM   #3
1Patriotofmany
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Not bad, when I was playing with the sonar, got into a sound loop. Nor does the standard hydrophone when installed sweep automatically.
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Old 05-01-23, 04:48 AM   #4
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Originally Posted by 1Patriotofmany View Post
Not bad, when I was playing with the sonar, got into a sound loop. Nor does the standard hydrophone when installed sweep automatically.
The sound loop occurs when using time compression while diving or while submerged. To avoid it, use backspace to pause the game instead of hitting the minus key to get back to normal speed.
This problem occurs because the "diving sequence" sound I added is longer than the stock version. Other mods have this problem too, for example the "soviet waterway" mod. But I never got into the soundloop as long as I used the above mentioned workaround
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Old 05-02-23, 02:18 PM   #5
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How close to 15 seconds in length is your diving sequence SwissSubCommander? We did some judicious editing of the Crash_Dive sequence in FotRSU, which at the time of "The Sound" was 21 seconds long. We got rid of some "dead air" at either end of the file, and did some editing in the middle, which got us to 18 seconds, and then we used Reaper to alter the speed that the file plays at, and got it down to less that 15 seconds (14.92 if I remember correctly). We also had to edit the "Creaks" sounds similarly, since two of the four were too long. The "bell" sound in our old crash dive was the sound that got "stuck" in the que, and is what made the "ding" we would hear sound once every second. Strange stuff... We have since changed more of our sound files for quite a few bits, and are more closely in accordance with the "when in doubt, do it like Stock" missive from CapnScurvy... lol
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Old 05-04-23, 05:23 AM   #6
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Originally Posted by propbeanie View Post
How close to 15 seconds in length is your diving sequence SwissSubCommander? We did some judicious editing of the Crash_Dive sequence in FotRSU, which at the time of "The Sound" was 21 seconds long. We got rid of some "dead air" at either end of the file, and did some editing in the middle, which got us to 18 seconds, and then we used Reaper to alter the speed that the file plays at, and got it down to less that 15 seconds (14.92 if I remember correctly). We also had to edit the "Creaks" sounds similarly, since two of the four were too long. The "bell" sound in our old crash dive was the sound that got "stuck" in the que, and is what made the "ding" we would hear sound once every second. Strange stuff... We have since changed more of our sound files for quite a few bits, and are more closely in accordance with the "when in doubt, do it like Stock" missive from CapnScurvy... lol
In its current form it is 36 seconds long
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Old 05-04-23, 06:41 AM   #7
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Ahhh... that would be quite a bit of editing then... lol - The "creak" sounds (four files, "Creaks_LevelX.wav" with the "X" a number) were the actual culprits in FotRSU. Those caused the game to grab that last little bit of the too-long Crash_Dive audio. Those should also be under 15 seconds in length, such as 14.99 seconds or lower. I looked for my notes last night from when we went through the sound files several years ago, and cannot find them... But some sounds have to be less that 5 seconds (FX4??), others are 15 seconds, and the ambient sounds can be rather long. You also should match the sample rate (such as 22.05 or 44.1 kHz), mono or stereo, and the bit-depth (16 bits or lower) of Stock.
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Old 05-24-23, 08:03 AM   #8
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Small patch with a few optical improvements. Read description:

https://www.subsim.com/radioroom/dow...o=file&id=6346
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Old 03-11-24, 08:04 PM   #9
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Sciré surfacing after a job well done
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Old 03-01-24, 02:31 PM   #10
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Wanted to say it's a really awesome mod and I love the idea of having finally some subs that are of other nations then Germany or USA Never had Italy in an Subsim game playable. Thank you a lot!
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Old 03-01-24, 10:24 PM   #11
1Patriotofmany
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Quote:
Originally Posted by OberstRaul View Post
Wanted to say it's a really awesome mod and I love the idea of having finally some subs that are of other nations then Germany or USA Never had Italy in an Subsim game playable. Thank you a lot!
There's also Japanese and British available for download on the site.
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