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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
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Quick simple answer, keep weapon officer assistance on and when you lock on to the ship, get him to identify it for you and click the name of the ship on the notepad, it will auto flip to the exact page in the rec manual so you don't have to go scrolling through it. You can still do manual targeting, just use him to identify only. As for the darkness thats the UI that Fifi and NYGM players prefer and I did say his mod was more tailored to hardcore manual targeting players.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#2 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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Thanks but the ARB version that NYGM uses is 4.0 where the notepad was removed and replaced by Ujagd.The one that Onealex uses is iirc ARB 3.0 and does have the notepad.I ran with 3.0 for a bit in NYGME but I grown to like how 4.0 looks. |
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#3 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
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Whatever floats your boat, I only mentioned it because you were making quite the scene about earlier in the thread and didn't know if you knew that or not.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#4 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Quite the scene? ![]() ![]() ![]() |
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#5 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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Something I kept noticing when using ARB WideGUI in NYGME(might not be an issue in stock vanilla SH3) was that it seemed to have 2 reticles super imposed with one over the other.I made them both blank and the stock vanilla reticles are there.Seems hardcoded in engine as there is no image file texture to alter.Any reticle image you place in game gets placed over the stock vanilla reticles causing the double range tick marks etc.
https://ratfactor.com/images/uboats/sh3-boom1.jpg The pic above is vanilla reticle for attack scope and is exactly what this mod changes the reticles to look like.All I did was add in the numbers 10 at the 10 tick mark spots as it wasn't showing in game.From what I gather stock vanilla SH3 reticle is exact replica of what you see in "many" old WW2 german submarine pics.Its not cluttered and so easy to range ships with. https://www.westpalmbeach.com/wp-con.../06/U-Boat.jpg Stock SH3 reticle matches with the ARB 6x attack scope perfectly so works for range as intended but ARB also changes the OBS scope to 6x.Luckily the game engine auto changes it to use the correct 6x reticule.So its the same reticule for OBS and attack scope as its hardcoded in engine. The UZO reticle is also stock vanilla 7x and is where we have a slight problem.NYGME changes the UZO to 8x so it is slightly off the 7x reticle of stock SH3 game.I must add here to please do not bother Fifi with this mod. ![]() Well after fixing this I decided to try to bring back the rigged for red lighting that was missing in ARB.UZO at night is darker while attack and OBS scopes are darker and red same as with nav map.I particulary like the surface attacks with UZO. ![]() I made the attack scope actually dark at night to simulate the fact that the OBS scope was also called the night scope.The smaller head of attack scope lets in less light and when sun goes down its hard to use. I also fixed the dark recognition manual thingy. Again this is not Fifi's mod so do not bother the man.I tested it vigorously so it should work but SH3 is finicky AF!!! I made some "simpler" to use bearing and line tools and it would crash game until I found out for some reason my uniforms mod I was using was conflicting. ![]() ![]() https://www.mediafire.com/file/nh3fa...weaked.7z/file |
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#6 |
Navy Seal
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While you are at fixing things in ARB... you should try to fix all the charts & maps & flags visible UNDER all the dials
![]() ![]() (the recon book is still dark even with changing semicolon in menu ini) ![]()
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#7 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Argghh the recognition manual works but I have it as a separate mod and is why I did not notice it was missing.
The charts and flags etc though is beyond my comprehension as of now.Its a layers thing and comes down to how the mod was setup.I'll look a bit for a clue but doubt I will find anything....I'm not a wizard Fifi ![]() ![]() ![]() |
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