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04-10-23, 12:32 PM | #1411 | |
Navy Seal
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Made tests with new effect into convoys, seems ok now. Blowed 3 ships without issue. Made some changes also in the zones.Cfg to lighten some of the effects (planes included) If all goes well (after a career patrol test) I will release new version
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04-10-23, 02:12 PM | #1412 | |
The Analyst
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I think this have nothing to do with the gun fire but with the sinking of the ship and the explosion there.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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04-11-23, 01:12 AM | #1413 | |
Navy Seal
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You’re probably right, the final explosion made you cross the thin red line I will try to lighten this final explosion …if I can find it…didn’t yet.
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04-11-23, 11:39 AM | #1414 |
Navy Seal
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Have to make a choice … this fire column when torpedo impact is nice, but… when torpedo run faulty and explode nowhere in the bad sea as usual, we have the water splash column AND the fire column!
At first didn’t think about this side effect…and I don’t really like it. Doesn’t make sense to see the fire column without hitting a ship! And I’m unable to make it happen ONLY when hitting a ship… So I think unfortunately I will delete it. What do you think ?
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04-11-23, 12:00 PM | #1415 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
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If a piece of eye candy makes a CTD, I would go with not using it.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
04-11-23, 12:07 PM | #1416 |
The Analyst
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Functionality and stability goes over every eye candy effect.
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-11-23, 12:16 PM | #1417 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Is that the cause of the CTDs people are having?if so then yeah it must go!
BTW Fifi,been going at it with my personal sub wave riding mod and its coming along nicely.But then I hit the wall that is the typeXXI.This sub has many issues and I think its reason why no I have never seen a video of SH3 with the typeXXI.Sad though as its a nice machine.Here are the issues.......... When I enter game the damage screen always has radar in red and says destroyed. When you surface with empty battery it never fills up completely.I ran for 7 days straight and it never said batteries 100% full nor did the propulsion switch back to standard mode. When you surface the boat it takes so long for the remainder of main ballast to empty of water.2 mins after surface for crew to appear on deck and then 4min40secs for the front dive plane to retract which I assume means main ballast tanks fully blown. When at periscope depth I noticed the sub just having the hardest time staying there.All SH3 sub diveplane drag settings are set as 0.025 friction while the XXI has diveplanes set at 0.01.I put it to 0.025 and it cures this odd behavior of sub.This 0.01 drag is stock SH3 though and I cant see why they would make it so low. The snorkel depth may also be set wrong in NYGM.Mistake or intended?? Going by all the other subs the snorkel depth is usually 1 to 2 meters higher than periscope depth but NYGM has the typeXXI with snorkel depth lower at 16m and its periscope depth at 15.5m. Sorry if this gives you headache like it has to me |
04-11-23, 12:43 PM | #1418 | |
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04-11-23, 01:31 PM | #1419 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
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Re
Wolfstriked, Wolfpack345 has a series staring the Type XXI. This is a thread about Fifi's versions of NYGM Enhanced so out of respect, I'll send you a PM.
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
04-11-23, 01:32 PM | #1420 | |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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Yep that is what happened to the typeXXI.It needs work sadly.I fixed the diveplanes on my game and set the snorkel depth to 14 like stock SH3 and at least two issues resolved.Whats funny is that for the first time ever I was slamming into the ground with this sub in waters I usually just max TC thru.The 16m depth is enough to hit bottom in certain areas of map that I had no idea what was going on. After all the above issues I was at wits end and just like WTF now?!? You piece of crap sub what the hell! How are you hitting something we are in the middle of open waters. Another thing that breaks is snorkeling.The combination of the negative buoyancy mod coupled with the snorkeling fix means trouble.The issue is that when you snorkel and the weather changes and goes above 11 wind speed the engines cut off wherein the negative buoyancy mod then causes your sub to plummet at 1024 TC.Its a shame that no one noticed this as I am pretty sure Hsie could of just tweaked it so that instead of engine coming to full stop it just stayed at ahead slow.The Hsie.ini has a setting that I tried to tweak but there is nothing that you can really do there. |
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04-11-23, 01:34 PM | #1421 |
Grey Wolf
Join Date: Apr 2011
Posts: 756
Downloads: 230
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04-12-23, 01:01 AM | #1422 | ||
Gefallen Engel U-666
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Happy birthday Fifi
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 04-12-23 at 01:30 AM. |
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04-12-23, 05:11 AM | #1423 | |
Navy Seal
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04-12-23, 09:14 AM | #1424 |
Navy Seal
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VERSION 3.7 IS OUT!
Should be bunker save compatible - Had to delete the fire column effect giving torpedo impact CTD - Some changes to U-Boat resistance and depth charges power...
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04-12-23, 09:32 AM | #1425 | |
The Analyst
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Do you fix or better add also the 8x60 UZO to type II?
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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