SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Classic Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-18-23, 01:08 AM   #1
astvitaliy1982
Lieutenant
 
Join Date: Jun 2019
Posts: 259
Downloads: 550
Uploads: 0
Default astvitaliy1982

Stretching the textures of the stations is not a problem, and the location of the sensors in the necessary places should also not be a problem. All this can be solved if you find a way to change the screen resolution
astvitaliy1982 is offline   Reply With Quote
Old 03-18-23, 10:07 AM   #2
Vox165
Soundman
 
Join Date: Aug 2016
Location: Penns Woods
Posts: 149
Downloads: 141
Uploads: 0


Default

Cel,
Quote:
In my experience very often the subs would just stay at periscope depth
yes. All too often the AI loiter at periscope depth trying to use torps.

This is problem is first encountered by new players in the Anti-Sub training (5th) scenario . In this scenario American Perch subs (NIXPerchTarget.UDF) as targets are matched against the player’s American DD (I.e Amer vs. Amer).* These subs were meant to be easy targets with limited sensor capability and no supporting Rules of Engagement (ROE) code. They actually start on the surface then dive down to Peri depth and hover there. They should have been program to dive deeper quicker. (Note You can practice shelling them while they remain on the surface or torpedoing from your DD when they submerge). The dev should have made it clearer that these sub targets are dummies and not representative of those in game.

*( There is an actual Amer. Perch or Porpoise class sub described in the sim: “NSSPerch.UDF”)


Missions built using the “Mission-builder” aren’t much better because they don’t utilize ROE statements to make the AI work. IMO These MB missions are good for practice but not representative of AI’s potential.

Quote:
Unless someone managed to improve the AI?
Yes . The game does not use all it’s coding capabilities in the default scenarios.

Two quick ways to improve the AI is to use Fletcher’s mod or Kreigstanz Developer. Both of these add general ROE statements to scenarios making the AI play better. This can be taken a step further by customizing the RoE script individually in each scenario.

I’m running out if time, Give me a few days and I post here how I think the DC AI works and a test scenario.

Last edited by Vox165; 03-18-23 at 11:40 AM.
Vox165 is offline   Reply With Quote
Old 03-20-23, 08:27 AM   #3
Vox165
Soundman
 
Join Date: Aug 2016
Location: Penns Woods
Posts: 149
Downloads: 141
Uploads: 0


Default

(The following notes are based entirely on in-game testing of DC only).

The AI is hard-coded (HC) and varies by country and unit type (see DC's AI folder). This is the primary AI used by the sim. Rules of Engagement (ROE) statements can be added to modify HC behavior. There are two ways that ROE is added: (1) While the game is running via the sliding panel menu or (2) Directly to the scenario script (SDF). Some ROE statements can override HC behavior. For example the ATTACK ROE statement can be added to force specific units to attack certain others. However, most ROE "MAY" only have an effect depending on the game situation.

Unit AI is strongly influenced by its environment through sensors (visual, radar, sonar, ESM etc). This get complicated very quickly when you consider that each unit type has it's own sensors that come on-line on different dates . (see UDF files)

I set up a quick simple Destroyer vs. U-boat test scenario sdf . I suggest setting all visibility Options "on" to watch what happens

Description: May 1943. Clear. An Amer. At start the player's destroyer (NDDFletcher) and a Ger. U-boat (NSSUBoat7C) are on opposite courses roughly 5000 yards apart. The U-boat is initially on the surface and immediately spots the player's destroyer and submerges to periscope depth and salvos its torps .

Avoid the U-boat's torps, and try to ram the U-boat. The U-boat will spot the player's destroyer at ~ 400 yards and start diving . (Obviously, it would be better if the U-boat picked up the DD sooner) You may be able to ram the sub before it gets deep enough and cause minor damages but either way it continues going deeper and slinks away. Most of this AI behavior is HC but I also added a ROE (ROE,DESTROYER,EVADE,STEALTHY,BEST,FULL ) that can be experimented with by commenting it out with a ";" before the line.
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;
;; SIMPLE TEST: DESTROYER VS SUB
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;

[SCENARIO]
Date = 19430515
Time = 1200
TitleEnglish = Training 5 Simple Test Anti-Submarine_Moving&Evading
Origin = -10.000000, 62.000000
InitialZoom = 7
Weather = CLEAR
Preprocess = FALSE

;;; Objectives ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Bases ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Radio Messages ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Multi ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;; Mutex ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

;;; Sides ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[SIDE1]
Alignment = ALLIES
Name = Allies
Doctrine = AMERICAN

[SIDE2]
Alignment = AXIS
Name = Axis
Doctrine = German

;;; Groups ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[GROUP1]
Commander = HUMAN
Type = SHIPSQUADRON
UnitType = Destroyer
Side = 1
Name = DD76
Nationality = American
WayptDisplay = DO_NOT_SHOW

[GROUP1.1]
Commander = HUMAN
Type = SHIPDIVISION
UnitType = Destroyer
Side = 1
Name = DD76
Nationality = American
WayptDisplay = DO_NOT_SHOW

[GROUP2]
Type = SHIPDIVISION
UnitType = submarine
Side = 2
Name = U-123
Nationality = German
WayptDisplay = DO_NOT_SHOW
Order1.1 = Speed,Telegraph,FULL,-1,-1
Order1.2 = ROE,DESTROYER,EVADE,STEALTHY,BEST,FULL

;;; Units ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[UNIT1]
Group = 1.1
TypeAbrev = DD
Class = NDDFletcher
Name = DD79
Designation = 79
Control = HUMAN
Flag = TRUE
Guide = TRUE
Location = -10.000000, 62.000000
Orientation = 90
BoilersHot = TRUE
IconName = NSHIP

[UNIT2]
Group = 2
TypeAbrev = SS
Class = NSSUBoat7C
;Class = NSSUboat9C40
Name = U-123
Flag = TRUE
Guide = TRUE
Location = -9.900000, 62.000000
Orientation = 270
Depth = 0
;Depth =100
BoilersHot = TRUE
IconName = SUBMARINE


##############
Link to file Dropbox
https://www.dropbox.com/s/86z3eanszq...ssion.zip?dl=0

Last edited by Vox165; 03-21-23 at 01:46 PM.
Vox165 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.