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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1156 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Its kinda crazy to think of how perfectly simulated a simulation of submarine warfare is.Exact bearing and range pushing out to encompass a whole world to exact detail so it all works together.Accurate sun and stars etc etc etc.
And then they just gave up at accurate ship damage zones and you just have to ![]() Thanks for the work Fifi,your doing Gods work ![]() |
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#1157 |
Navy Seal
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I think I have found how to solve this propeller problem
![]() At least theoretically … and it’s logical … to test it yet …after current work. ![]()
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#1158 |
Watch
![]() Join Date: Nov 2014
Posts: 30
Downloads: 28
Uploads: 0
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I can't wait to pick up SHIII again once this update drops!
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#1159 |
Navy Seal
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Total 280 ships revision is done
![]() All zone boxes adjusted, collision spheres, as well as all nodes…not to say about controllers ID now without interferences between ships. Zones boxes adjusted & corrected to fit NYGM zones Cfg file. New zones boxes created into zones.Cfg file to fit some ships tonnage characteristics (for sinking)… Numerous errors have been fixed and corrected. Now they are all done to my standards ![]() Actually started our U-boats zones revision; already found many things that need to be adjusted and/or corrected! ![]() No wonder some events or damages never happened… ![]()
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#1160 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#1161 |
Navy Seal
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![]() ![]() ![]() ![]() ![]() Already done type II, VII, IX & XXI today ![]() Will revise also all the sensors zones boxes (i noticed some are missing or at wrong place!) ![]()
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#1162 |
Navy Seal
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Finally managed to get what i have readed in some war testimonies...
When torpedo is hitting, not only water column in the air (like before) but also great explosion column!! Not to say by night the effect is terrific ![]() ![]() ![]() Huge revision is in its last steps... remaining total planes rework ![]() ![]() ![]()
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#1163 | |
Argentinian Skipper
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![]() ![]() Have you checked this?: https://www.subsim.com/radioroom/sho...24#post2857524 I´m downloading it now, to try... Many thanks for all the work ![]() Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#1164 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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#1165 |
The Analyst
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Great!
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
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#1166 |
Navy Seal
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Same problems with planes files… bad zones & spheres offsets + commons ID.
I’m reworking the whole planes set ![]() Hopefully there are lot less than ships! ![]()
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#1167 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Yeah, well the SO is kind of a moron, tbh. Lat time he was shouting "I didn't hear nothing, Colonel Hogan, absolutely nothing!" all the time (Just kidding, ofc) ![]() I might transfer him to the Infantry! ![]() But I really do like the mod, really great work done by FiFi. Need to get back to base and then I will upgrade to FiFi's new version of the mod. Sadly I had no time to do a video for the last two weeks. |
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#1168 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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LOL yeah its a bit harsh NYGM "feature".I got my crew to a bit better efficiency and trained 2 petty officers with sonar and it helped a bit.But then I started changing some sounds in my personal game and was just starting up SH3 commander over and over.Each time I noticed the sailors transferring out but just brushed it off.So after about 15 restarts I head out to sea and this is where I realized all my crew who had any skill where the ones transferring out. ![]() ![]() |
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#1169 | |
Navy Seal
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![]() Mainly deck gun crew & flak crew … they are now more prawn to be badly wounded when shells whistle all around ![]() Also deck gun & flak guns have different zones boxes, generally weaker than before, plus collisions spheres added to them so you can/should loose them outright… Same for plenty others items, such as KDB etc… ![]()
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#1170 | |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
Uploads: 0
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Watching a video of (iirc) SH5 and a massive ship gets torpedoed in stern and the mast on bow of th ship explodes and falls. ![]() Great stuff Fifi ![]() How do you feel about enemy ship accuracy?I watched a SH3(not NYGM) video a few days ago and the sub was on the surface with 2DDs firing at it at medium range.I was yelling crash dive but player was calm and collected and stayed on surface to complete the attack.I prey on lone merchants only,even this early in the war so little experience to the accuracy of enemy cannons.just wondering how you geel about NYGM ship weapon accuracy..... |
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