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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Commander
![]() Join Date: Aug 2007
Location: Italia Venezia
Posts: 465
Downloads: 228
Uploads: 0
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Sorry, a list of what?
I dont understand, sorry |
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#32 |
Ensign
![]() Join Date: Dec 2008
Location: China,WuHu
Posts: 229
Downloads: 19
Uploads: 0
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![]() The list of the ships in your mod.
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#33 |
Ensign
![]() Join Date: Dec 2008
Location: China,WuHu
Posts: 229
Downloads: 19
Uploads: 0
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By the way, after test and test, I found the maximum acceptable size of a texture for SH3 is 3748322 square px, like 2738 x 1369 (=3748322), or 1936 x 1936 (=3748096). Any texture larger than that (like 1937 x 1937) will make the game stop (not crush, but stopped, unresponding) when meeting the ship with the texture.
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#34 | |
Medic
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#35 | |
Ensign
![]() Join Date: Dec 2008
Location: China,WuHu
Posts: 229
Downloads: 19
Uploads: 0
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Oh, great! I don't need to be headache for this problem anymore (I have to divide the 4096 texture into 2 textures and remap the model to make it work, now you saved me), thank you very much! Test and succeed, thank you again.
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#36 |
Nub
![]() Join Date: Jul 2016
Posts: 4
Downloads: 18
Uploads: 0
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Awesome that you are back!
Can't wait for the new ships and their features ![]() |
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#37 | |
Predator of the sea
Join Date: Nov 2012
Location: England
Posts: 139
Downloads: 6
Uploads: 0
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![]() sorry if this is outdated
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#38 |
Seaman
![]() Join Date: Oct 2020
Posts: 39
Downloads: 11
Uploads: 0
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hey chinese u, are u still working on it ?
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#39 |
Grey Wolf
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#40 |
Frogman
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When you added New Wsm Mod?
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