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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Silent Hunter
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Welcome!
![]() 1-Taking an existing unit 2-Cloning it using the tool S3d 3-3d modeling your unit in blender/wings3d or whatever 4-Importing the modified hull and other ship parts (3d obj files) into the new cloned ship file 5-Editing zon, sim, eqp files so that your new ship has the right durability, speed and armament. You say you are working on a new turret, if so it will need to have its own entry in: C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Library\guns.da t C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Library\guns.si m C:\Program Files (x86)\Ubisoft\SilentHunterIII\data\Library\guns.zo n Then you need to add an entry in the ship's eqp file so it equips the new turret. Here is an example for the V/W destroyer, note how it shows the date the gun is equipped [Equipment 1] NodeName=M01 LinkName=4InchSingle_BR StartDate=19380101 EndDate=19451231 I recommend you make sure your SIlent 3d editor is the latest and read this thread closely (link below) - I can send you a copy of the latest Silent 3d editor if you need it. Subsim members VonDos and KptLehmann are also good sources of info. ![]() ![]() ![]() Last edited by iambecomelife; 03-04-23 at 02:22 PM. |
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#2 | |
Frogman
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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