SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-26-23, 05:44 PM   #2
Hooston
Frogman
 
Join Date: Jun 2020
Posts: 292
Downloads: 16
Uploads: 0
Default Reality is really difficult

i get your point, but NYGM is supposed to be difficult. I don't see how a recognition manual could be used efficiently at night on a surfaced u-boat (although maybe someone will "enlighten" me). Try GWX or LSH or a different GUI for an easier life.

I'm discovering that in real life establishing an accurate range and speed was very difficult and attack procedures were designed to get round that. Things could be estimated "by eye" in real life much easier than in game, but nowhere near as accurately as the game watch officer can do it.
In particular getting speed, range and angle on the bow from the map distance travelled in 3 minutes 15 seconds is just not realistic.

Take a look at Tonci87's recent playthrough to see how it was really done.
The exact ship draughts in the manual (laden or unladen?) and the need to set magnetic torpedo running depths so accurately cannot be right either.



As a work-around it might be better for you to have a printout of the recognition manual so you can whizz through it without all the click click. I'm sure there's a copy on this forum somewhere.
Hooston is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:49 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.