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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2023
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I'm playing a campaign on Hard using TMO. My torpedoes always seem to go underneath the target no matter what depth I set them at. Example-my target's a Biyo Maru traveling at 7 knots, port side at about 1000 yards out I have a 90% angle. According to the attack map, they're hitting dead center, but the event camera shows them going underneath the ship. One of 4 might hit. Doesn't matter if I leave the depth setting on default 5 ft, or set it to 15/20 ft.
Anyone know what the problem might be? Thanks. |
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#2 |
CTD - it's not just a job
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You kids... I tell ya...
![]() History is a Bit** TMO is set to emulate that to the fullest in both the depth, magnetic and impact pistol defects. In the gameplay settings, turn off duds (both the main menu, and in the captain's office), and it will be better, though even the stock game doesn't completely get rid of it until mid to late 1943. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Helmsman
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Thanks for the reply. Where in the Captain's office? I don't mind the duds. That's historical. It's the ones that go under the ship that bother me. I have no idea where to set the depth or if I should even try. In my last run-through, 3 went under the ship and one hit dead center.
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#4 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#5 | |
CTD - it's not just a job
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Helmsman
![]() Join Date: Jan 2023
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Thanks for the replies. If the torpedoes running deep is meant to happen for historical reasons, I'll leave it as it is. What depth would you set the torpedoes at to compensate, or is it meant to be not possible to compensate?
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#7 | |
Silent Hunter
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not sure if players are supposed to be able to compensate. the settings which you do not see read something like this: dud chances = % premature chances = % depth keeping chances = %, plus some depth ranges. but the depth ranges may not matter given the percentage and whatever secret value the depth is off before it it applies the range factor. so, it is difficult to say what to do. if you set your depth to lowest setting it may broach, explode, run deep anyway, or be seen and the target will react.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#8 |
Helmsman
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So it's an intentional conundrum. Thanks, Kaleun. As I mentioned, as long as it's intentional and not me screwing up somehow. Makes things more interesting/real.
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#9 |
Ocean Warrior
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Location: Houston, TX
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The solution, of course, is to load the boat with MK10s, instead.
![]() I usually set the 14s to run as shallow as possible. I've never noticed a problem with that method. Aside from the usual prematures, duds, etc.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#10 |
Helmsman
![]() Join Date: Jan 2023
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That's what I've been doing with the Mark 14s, with some success. I keep them on low/contact. High are almost all duds.
Thanks, Razark |
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