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Old 02-21-23, 04:41 PM   #1
SwissSubCommander
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So
I opened the node in the editor and tried to add a texture id to the new conning tower. I clicked "add" and added the texture wich it gave me, wich happens to be the default conning skin, so thats handy
I did delete the line wich JapLance pointed out in the roster file since I only edited the first file.


But then!


The model is still black in game
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Old 02-21-23, 05:56 PM   #2
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Your texture node number has to be lower than the number of the item using it. Click the right arrow > to open your node 2 and 5 and take a screen shot of that, to let others see the construct versus the texture.
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Old 02-21-23, 06:00 PM   #3
SwissSubCommander
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You mean like this?

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Old 02-21-23, 06:07 PM   #4
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Yes, that works. What you need to do though, is assign the texture in the 8 node's section. Remove the link in the 2 node. The texture numbering can stay where it is. That 2 node is basically just a "label", if you will. Someone else might spot something else later.
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Old 02-21-23, 06:43 PM   #5
SwissSubCommander
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I deleted the link in the 2 node...


...and added it in the 8 node


But the tower is still black...
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