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Old 02-08-23, 09:25 AM   #1
Threadfin
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This is what I mean by not much discussion around here


I posted the same shot over on the thread at SimHQ, but I thought this is interesting. I take shooting percentage seriously. I don't like missing shots, often passing up those presented in order to improve my position, range or angle. I don't shoot at running animals. I aim to make every shot count, and hit the proper spots to ensure a clean harvest. Misses stick with me until I've hit the next six or ten on the bounce.


I think consistency is a worthy thing to shoot for. How's this?







Identical shooting percentages for every weapon type. What are the chances?! I think I should be hitting 90% so I have work to do.
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Old 02-08-23, 11:45 AM   #2
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Quote:
Originally Posted by Threadfin View Post
This is what I mean by not much discussion around here


I posted the same shot over on the thread at SimHQ, but I thought this is interesting. I take shooting percentage seriously. I don't like missing shots, often passing up those presented in order to improve my position, range or angle. I don't shoot at running animals. I aim to make every shot count, and hit the proper spots to ensure a clean harvest. Misses stick with me until I've hit the next six or ten on the bounce.


I think consistency is a worthy thing to shoot for. How's this?







Identical shooting percentages for every weapon type. What are the chances?! I think I should be hitting 90% so I have work to do.

I did not even noticed that this screen/statistics table is there. Thanks for bringing it to my attention.



I am currently absorbed with hexfield cosimming, and my daily dose of Fallouting in the evening - since severla years, almost every evening, a short hop into Diamond City and the Wasteland. Must be several thousand hours by now. Thank Mod.
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Old 02-08-23, 01:12 PM   #3
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I'm happy to do so, and I only wish the statistics were far more detailed.

How many moose have I taken? How many whitetails with a .243? .308? 420-gr arrow?

I know now that I've taken 51 whitetails, but only because I got the Whitetail Hunter achievement for taking 50. I wish the game tracked and displayed all this info. But, it's got more than Way of the Hunter, so there's that.
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Old 02-08-23, 09:39 PM   #4
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Again, if you want statistics, then Hunter Classic is your thing. It collects them exessively.
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Old 02-09-23, 03:18 PM   #5
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What a conundrum, wrapped in a riddle, shrouded by an enigma!

Haha, yes I want more detailed statistics, about everything. it's my jam.

On the other hand I don't want to play Hunter Classic, at least not at this time.

What to do?! Stay the course is my current plan, but you never know. It's free to play as far as I can tell so why not take a punt down the line?

In Call of the Wild I finally reached the required weapons score to unlock the Hawk Edge 70 compound bow! Felt like a steep hill to climb, but satisfying to have done so. I reckon it took somewhere between 40 and 50 bow kills to do it. See, even this statistic is missing, how many have I taken with a bow? This is the sort of stuff that should be minimum expectation in games like these in my view.

I was looking to pick up another reserve last night but didn't pull the trigger. One I considered is Cuatro Colinas. But I didn't simply because of the wolves.

The devs have gone way too far with how they've modeled the danger wolves present to the player. they are relentless and lethal. You hear a howl, and they are circling, then they move in for the kill. You need to shoot three of them before you can make them run off. It's silly.

Wolves are predators, and present a certain danger. But like most predators you encounter in the wild, they are not man eaters. They detect another predator (you). They smell your threat. And they move off. I've seen it personally with bears, wolves and cougars. But in this game, those wolves will never not attack. If you hear the howl, you will be attacked within seconds. No warning shot will scare them off.

An occasional attack I could live with. The way it's done here is ridiculous and it makes me avoid the maps with wolves more than I want to. Especially Taiga. Wolves are also in Cuatro Colinas, and frankly it kills my enthusiasm for buying it. When it goes on sale I will, but how much time I'll spend there is a question.
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Old 02-09-23, 04:45 PM   #6
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I encountered wolves very rarely, and only when I attacked them it was a hair-raising follow-on-play, yes. I use a multi-round rifle, bets with a magazone of 5, and do not reload it, but when emtpied I draw a pistol. But in general I never meet them if not actually searching them out. I have never been attacked randomly, different to buffaloes and the likes. If there is one species I really am on my guard against, then widowmakers buffaloes, these things , and i do not like how their behaviour is modelled with their laser-range-finders and GPS controlled track-the-player-and-charge-feature even if player is out of sight feature. Big cats also never were a problem, although they are meant to sometimes be one. Maybe I simply play too cautiously and thus get not surprised, I dont know. I expected more danger from them, but found: none.

I do not see both Hunter games as simulations but as games with simulation elements. They accept compromises, and all in all these work well in the meaning of that I enjoy walking in these worlds and feel properly entertained.

In Classic I sometimes hosted MP sessions, starting at 5 a.m. ingame time and ending at 7 p.m. , so that were 7 hours of playtime in real hours, all day long, so to speak. Classic doe snot have night play and ends the session at 7 p.m. It was fun, but I would not have the patience anymore.
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Old 02-10-23, 09:34 AM   #7
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Yeah, no, my experience so far is very different.


And actually, animals like the bison make sense to attack the player when he is detected at close range. Wolves do not. Way of the Hunter has got it right. Call of the Wild does not. The wolf behavior is not natural, done to make the game world feel more dangerous. Probably the worst single aspect of Call of the Wild for me.
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