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#1 |
Ocean Warrior
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Assuming your not using map contact updates though, if you are you can just mark it, of course if you have map contact updates enabled you can get all your mesurments from the chart if you wanted.
I will say this though you have a fairly wide margin for error with aob, less so with range and speed. Of course the further the target the smaller the margin for error becomes As for taking the shot, its more important to position yourself in a good position to take the shot, then trying to quickly get the shot off. Idealy you calculate the speed and just before shooting you update the range and AoB. The TDC will update the Aob based on bearing information from the sighting insturment (but it always assumes the target is continuing on the exact same course, and your own ship's motion can throw it off). It wont update the range though. If your trying to manualy plot out the ship (no contact update), you need to get the range and bearing, start the stopwatch, plot it out then take the second reading of range and bearing at 3 minutes 15 seconds (thats 3.25 minutes). and plot it out. with those 2 points you now know its course, speed, and position, and using the protractor you can get a pretty exact AoB reading. |
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#2 |
XO
![]() Join Date: Jan 2002
Posts: 409
Downloads: 28
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Are you on the right track? I would say yes. However, there are other methods. Realism is a relative concept. I like to simulate the existence of a fire control party by having the map show the targets that have been spotted. When a target is spotted I set the TDC range manually to 2,000M. I set the aob dial to 90 deg right or left depending on the situation. I open all tube doors and set all torps to the fastest speed. I then use the map marker to mark the current location of the target and start my timer. I use my watch or a cooking timer for this. After one, or two or three minutes, depending on the situation, I make another observation and mark the target's position on the map. Then I measure the distance travelled in the time period,(one minute usually,) to arrive at meters per minute and use a chart that I compiled to set the target speed in the TDC
Next I take the map marker and extend a line through the two last target ship positions and draw a line forward to show the targets course. I then manuver the boat to a position between 1,000 and 1,500 meters from the target's course and at 90 Deg to the target's course. I take brief periodic observations as time allows to make sure the target doesn t change course and to confirm the speed. When the target is at or near 0 deg relative bearing I shoot. With a little practice you get quite good at it. You can use the scope to estimate the range in your observations to make sure your target plot is accurate, and use can estimate the AOB just before firing if you enjoy doing it. But if you have marked the course correctly on the map and manuvered your boat to the correct position, you really dont need to do it. My method may not give you the impression of "realisme " that you like best, in which case you can modify the procedure to suit your preferences. I hope you find this information usefull. JOe S |
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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This should answer all your questions: http://www.paulwasserman.net/SHIII/
A very comprehansive guide to how not to miss everything you shoot at. Also this helps:http://www.subsim.com/radioroom/showthread.php?t=88961 Enjoy. ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
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Where it gets hairy is with convoys, not that I have a whole lot of experience having just had my first convoy encounter. Apart from the stunning visual of it all, which makes me realize I've only scratched the surface of this game, set up and targeting is a whole new deal.
I had to trail the convoy waiting for dark and then work around the left flank and the escort off the flank. For a lot of the time, closest ship was the escort, so this is the only report I was getting (on manual). Getting a range on the stadimeter is tough, at least with seas running fairly high. A little variation in where you put the stadimeter can give you very different ranges. I had convoy course and speed from trailing previously, but with the ranges to my two targets (choosing the leader in the nearest two rows) possibly off, I had a hard time telling how close to optimum firing point I was. The way I ended up, I was too close to the nearest target's course line, let fly with two torps at the further target, then had to turn in to get a decent firing bearing to the second. I think I also messed up the AoB's, I think the more you are off a 90deg AoB, the more critical the AoB estimate becomes (?? - from now on will try a protractor for AoB, but time becomes an issue also). So the two salvos missed their targets, but one torp blunders into a light cruiser in the middle of the convoy and sinks it. Go figure. ... what a game! |
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