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#1 |
Dipped Squirrel Operative
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Hello,
yes, installed both. Some time ago this was described as being possible. I know one overwrites some aspects of the one being installed before, but i like it. This problem is probably only connected to one of the mod-packages, if at all - may be stock game, so i asked. Greetings, Catfish |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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I'm afraid it is not possible to install both, because you will at least ruin some features of each modpack, if not worse problems. I would suggest that you do a dual installation. There are several threads and tutorials on how to do that. It's a 10 minute process.
If you do that, just remember to use different campaigns for each, |
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#3 |
Ocean Warrior
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Installing both together could also screw up alot of things including damage modeling. The only way you could hope to install both is to sit down and manualy go through everything and merge them.
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#4 |
Dipped Squirrel Operative
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Hello,
thanks for your answers. I take it that this kind of damage modeling is related to the install of NYGM, which i did last. Three direct hits with the deckgun and numerous FlaK hits did not sink this Elco boat, soo ... in NYGM ships sometimes do not sink for days, so that's why i think of a relation, but there may well be some interaction. So i'll try with GW alone, just to see how that "feels". Thanks a lot again ![]() greetings, Catfish |
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#5 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Well GW also uses the NYGM damage model..but an earlier version of it.Just so you are aware.So you may have had a screwed up damage model by having both installed at the same time.
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#6 |
Ocean Warrior
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Ya also there is some weirdness with both with the little torpedo boats, and other tiny ships taking far to much damage then they should be able to.
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