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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#121 | |
Machinist's Mate
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
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#122 |
Watch
![]() Join Date: Nov 2010
Posts: 30
Downloads: 3
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It's been a while since I have posted any updates of how work is going on DotMod here and I thought I should rectify that.
The team is working hard on updates to the campaign system, new models, and polishing what we've done to date. Here are a few sneak peaks of what you can hope to find in the next update of DotMod ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#123 |
Born to Run Silent
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Excellent!
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SUBSIM - 26 Years on the Web |
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#124 | |
Machinist's Mate
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Very Good job!!!!.Any input from new models, surface ships, submarines and fixed-wing and rotating wings aircrafts,will always be very welcome.It seems that there is a lot of expectation put in SP, but there are many fans of CW even.... Greetings!!!.Marcelo ![]()
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"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. Last edited by Onkel Neal; 11-16-22 at 08:56 AM. |
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#125 |
Nub
![]() Join Date: Oct 2022
Posts: 2
Downloads: 4
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i like the mod , thank you .
but is there anyway you would consider getting rid of prestige needed for the USSR and British campaigns? |
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#126 | |
Loader
![]() Join Date: Aug 2007
Posts: 89
Downloads: 99
Uploads: 0
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I used the mod to remove it, but it no longer seems to work for last few updates. Great modelling, great work overall, so not criticizing, just hoping aloud. |
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#127 |
Gefallen Engel U-666
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burnemup!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#128 | |
Mate
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I am getting that excited feeling again. |
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#129 |
Machinist's Mate
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I agree. Don’t let that feeling go. Especially in model developers!!. Greetings. Marcelo
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__________________
"Fire!!! that the People look at us! " - Admiral Guillermo Brown. Order prior to the "Battle of Los Pozos" that took place on June 11,1826 in the Rio de La Plata,in front of the city of Buenos Aires, in an area of relative greater depth and to the view from the population. Was a combat between a flimsy Argentine Squadron and the powerfull Brazilian Empire Fleet.It was a victorious day for the Argentine navy.William Brown was the first Admiral of the newly formed Argentine Navy.Born in Ireland and argentine by adoption.A great patriot. |
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#130 | |
Mate
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#131 | |
Swabbie
![]() Join Date: Mar 2007
Posts: 10
Downloads: 8
Uploads: 0
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#132 |
Swabbie
![]() Join Date: Jun 2017
Posts: 6
Downloads: 16
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I'd love to try this mod out, how can I install on my Mac using Steam?
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#133 |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 6
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Amazing work, the helicopters are thoroughly enjoyable.
Quick list on spotted bugs, though. 1. County class Sea Cats on player ship ignore aircraft in test mission (completely defenseless against planes and helicopters within minimum range of Sea Slugs) 2. Krivak towed array coordinates are missing, cable protrudes from center of the ship. 3. Flags - no flags should fly on stern at sea, only on the mast. Bow flags denote ship at anchor, also shouldn't be there. Also, existing meshes for flags can be used (for new countries), provided separate new materials are used on them for new flag textures, they will look less buggy. 4. On reaching a waypoint the helicopter should hover, not circle. It would also be very interesting if a helicopter could attach itself to a target (like it does on before landing) and follow it. And as a suggestion there are two issues that were always relevant to this game: 4. Civilian ships ignore surface warships and surface action. While courageous, it's rather unrealistic, and civilian ships should, by default, try to scatter, when a surface ship begins firing, and it would be very helpful if there would be an option to issue targeted signal to civilian ship like "stop"/"leave the area"/"continue on course". I once coded it as an experiment and it's entirely possible. Potentially it can open a way for resupply at sea mechanism from "neutral" transports or smuggler hunting roleplaying. 5. Damaged submarine surfacing. It's very painful to sink them, while in reality the situation would likely become a rescue operation instead. Ideally such submarine should stop and turn to neutral, at least so that the player could finish the mission without delivering a coup de grace. Just note that some subs can sink if they turn their engines off. Last edited by Martes; 12-03-22 at 02:52 PM. |
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#134 | |
Swabbie
![]() Join Date: Dec 2019
Posts: 11
Downloads: 6
Uploads: 0
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Can you please post the complete config file with this modification? I get a crash when I try to inset the code into CIWS area, and the modified boat coordinates are not there anyway. |
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#135 | |
Mate
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Anti-MissileGunRange=3300 Anti-MissileGunFiringArcStart=-160,20 Anti-MissileGunFiringArcFinish=-20,160 Anti-MissileGunRestAngle=-90,90 Anti-MissileGunUsesRADAR=0,1 Anti-MissileRADARRestAngle=-90,90 Anti-MissileGunParticle=ships/particles/usn_phalanx_burst PlayerWarningRange=3000 JammingRange=2400 ChaffType=wp_chaff ChaffProbability=0.12 NumberChaffLaunched=2 [Model] //Missile Defense CIWS Guns and RADARs ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts Material=ships/usn_cg_belknap/usn_cg_belknap_mat MeshRotation=0,-90,0 MeshPosition=-0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,90,0 MeshPosition=0.0790,0.128,-0.087 MeshCIWSGun=usn_cg_belknap_ciws MeshRotation=0,-90,0 MeshPosition=-0.0925,0.147,-0.4846 MeshCIWSRADAR=FALSE MeshRotation=0,90,0 MeshPosition=0.0925,0.147,-0.3455 MeshCIWSRADAR=FALSE //Platform for CWIS //Mk25 Sea Sparrow Missile Launchers AssetBundle=bundles/parts/usn_parts.unity3d ModelFile=assets/models/usn_parts_mk25.fbx Material=assets/materials/usn_parts_mk25.mat MeshScale=.8,.8,.8 //Port MeshPosition=-0.072,0.128,-0.087 MeshRotation=180,-90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher //Starboard MeshPosition=0.072,0.128,-0.087 MeshRotation=180,90,0 //Mesh=Traverse Mesh=Base //Mesh=Launcher MeshScale=1,1,1 AssetBundle=bundles/dotmodgenericresources.unity3d AssetBundle=bundles/vessels/uk_ddg_type42.unity3d ModelFile=assets/models/uk_ddg_type42.fbx //Hull and Deck MeshPosition=0,0,0 MeshRotation=0,0,0 MeshHullCollider=uk_ddg_type42_collider_hull MeshSuperstructureCollider=uk_ddg_type42_collider_ ss Material=ships/materials/hullnumbers/hullnumber MeshHullNumber=uk_ddg_type42_hullnumbers Material=assets/materials/uk_ddg_type42.mat Mesh=uk_ddg_type42_hull //Rudders MeshPosition=-0.04381969,-0.02031873,-0.8154328 MeshRudder=uk_ddg_type42_rudder_port MeshPosition=0.04381969,-0.02031873,-0.8154328 MeshRudder=uk_ddg_type42_rudder_stbd //Props MeshPosition=-0.04381969,-0.04850157,-0.7689603 MeshRotation=-2.5,0,0 MeshProp=uk_ddg_type42_propl MeshPosition=0.04381969,-0.04850157,-0.7689603 MeshRotation=-2.5,0,0 MeshProp=uk_ddg_type42_propr //Superstructure MeshPosition=0,0,0 MeshRotation=0,0,0 Mesh=uk_ddg_type42_fwdsuperstructure Mesh=uk_ddg_type42_aftsuperstructure MeshScale=0.4709236,0.4709236,0.4709236 Mesh=uk_ddg_type42_torpedomounts MeshScale=1,1,1 MeshPosition=0,0.003,-0.345 Mesh=uk_ddg_type42_davits MeshPosition=0,0,0 MeshRotation=0,-90,0 Material=ships/materials/flag_us MaterialTextures=ships/materials/flags/flag_rn.png MeshMainFlag=uk_ddg_type42_ensign Material=ships/materials/flag_signal MeshOtherFlags=uk_ddg_type42_signals1 Material=ships/materials/flag_signal_us MeshOtherFlags=uk_ddg_type42_signals2 MeshPosition=0,0,0 MeshRotation=0,0,0 //Railings Material=assets/materials/uk_ddg_type42_railings.mat Mesh=uk_ddg_type42_railings AssetBundle=bundles/parts/uk_parts.unity3d Material=assets/materials/uk_parts_boats_tx.mat ModelFile=assets/models/uk_parts_boat1.fbx MeshPosition=-0.0885,0.1409,-0.415 MeshRotation=0,0,0 Mesh=uk_parts_boat1 ModelFile=assets/models/uk_parts_boat2.fbx MeshPosition=0.0885,0.1409,-0.415 MeshRotation=0,0,0 Mesh=uk_parts_boat2 //RADARs RADARSpeed=100 RADARDirection=1 MeshRotation=0,0,0 MeshPosition=-0,0.2089,0.3545 ModelFile=assets/models/uk_parts_type1006.fbx Material=assets/materials/uk_parts_type1006.mat MeshRADAR=uk_parts_type1006 MeshPosition=0,0.38345,0.06081 MeshRADAR=uk_parts_type1006 RADARSpeed=80 MeshPosition=0,0.4134,-0.2935 ModelFile=assets/models/uk_parts_type992.fbx Material=assets/materials/uk_parts_type992.mat MeshRADAR=uk_parts_rt992q RADARSpeed=60 MeshPosition=0,0.2541,0.1506 ModelFile=assets/models/uk_parts_ake.fbx Material=assets/materials/uk_rt965.mat MeshRADAR=uk_parts_ake2 [Weapon Systems] //Naval Guns ModelFile=assets/models/uk_parts_mcg_mk8.fbx Material=assets/materials/uk_parts_mk8mod0.mat MeshRotation=0,0,0 MeshPosition=0,0.1072218,0.6599897 Mesh=uk_45_gun_turretring MeshNavalGun=uk_mk8_mod0 MeshRotation=0,0,0 MeshPosition=0,0.02023544,0 MeshNavalGunBarrel=uk_45_gun_barrel NavalGunSpawnPosition=0,0,0.089 //Missiles AssetBundle=bundles/weapons/uk_seadart.unity3d ModelFile=assets/models/uk_parts_seadart.fbx Material=assets/materials/uk_seadart_rt909.mat MeshPosition=0,0.2009,0.2867 MeshRotation=0,0,0 Mesh=uk_seadart_rt909 MeshPosition=0,0.1699,-0.4463 MeshRotation=0,0,0 Mesh=uk_seadart_rt909 Material=assets/materials/uk_seadart_launcher.mat MeshPosition=0,0.0853,0.4876 MeshRotation=0,0,0 Mesh=uk_seadart_launcher_base Mesh=uk_seadart_launcher_body MeshRotation=-45,0,0 MeshPosition=0,0.04115187,0.0008483889 Material=assets/materials/uk_seadart_launcher.mat,assets/materials/uk_seadart_missile.mat ChildMesh=uk_seadart_launcher_arms MeshRotation=0,0,0 Material=ships/materials/modular_parts //Torpedo Mounts ModelFile=ships/usn_cg_belknap/usn_cg_belknap Material=ships/materials/usn_parts MeshRotation=0,0,0 MeshPosition=-0.0935,0.1221,-0.2376 MeshTorpedoMount=usn_cg_belknap_torpedomount TorpedoSpawnPosition=-0.0935,0.1221,-0.2376 TorpedoEffectPosition=-0.0935,0.1221,-0.2376 MeshPosition=0.0935,0.1221,-0.2376 MeshTorpedoMount=usn_cg_belknap_torpedomount TorpedoSpawnPosition=0.0935,0.1221,-0.2376 TorpedoEffectPosition=0.0935,0.1221,-0.2376 //Noisemaker Mount MeshRotation=0,0,0 MeshPosition=0,-0.011,-1.106 MeshNoisemakerMount=FALSE //Load Damage Meshes and Effects AssetBundle=bundles/vessels/uk_ddg_type42.unity3d ModelFile=assets/models/uk_ddg_type42.fbx //Wake and Smoke MeshPosition=0,0,0 Material=FALSE BowWaveParticle=ships/particles/bowwave_small PropWashParticle=ships/particles/bowwave_small CavitationParticle=assets/effects/uk_ddg_type42_cavitation.prefab FunnelSmokeParticle=assets/effects/uk_ddg_type42_funnelsmoke.prefab //Wake planes MeshPosition=0,0,0.9863 MeshHullWake=wp_bpk_kanin_hullwake MeshPosition=0,0,-0.7671 MeshSternWake=wp_bpk_kanin_sternwake //Ocean surface particles ParticleBowWavePosition=0,-0.005,0.9 ParticlePropWashPosition=0,-0.01,-0.9 ParticleHullFoamPosition=0,0,0.39 ParticleHullFoamParameters=DEFAULT_CLIPPER ParticleSternFoamPosition=0,0,-0.767 ParticleSternFoamParameters=DEFAULT_CLIPPER KelvinWaves=3.2,3.2 EngineAudioClip=audio/units/turbine_small EngineAudioRollOff=LOGARITHMIC EngineAudioDistance=1,20 EngineAudioPitchRange=0.4,1 PropAudioClip=audio/units/ship_propeller PropAudioRollOff=LOGARITHMIC PropAudioDistance=1,20 PropAudioPitchRange=0.1,0.6 PingAudioClip=audio/environment/sonar_ping PingAudioRollOff=LOGARITHMIC PingAudioDistance=1,50 PingAudioPitch=1 |
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