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#1 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
Uploads: 0
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#2 |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
Uploads: 0
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![]() Last edited by Teho; 07-22-06 at 01:51 PM. |
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#3 |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
Posts: 118
Downloads: 63
Uploads: 0
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Have same problem .Before I installed GW mod most of the time two torps per medium merchant was plenty.Now like today put 6 in small tanker and the bastard wouldn't go down after 4 hours.I had to finish him off with deck gun.I was really pissed off
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#4 |
Ocean Warrior
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Well i would suggest learning how to best sink ships.
In Grey Wolves the ships dont sink by destroying the ship's hitpoints, rather they sink by flooding. So to sink a ship you want to cause as much flooding as you can, good targets are under the stack of the ship (the engine room), fuel bunkers, and cargo holds. Also hitting the engine room first will usualy stop the ship (it will drift to a stop which can take several hundred meters to a km or 2). Also with cannon shells, you need to shoot the ship below the waterline or the shells wont have much effect. You will know if your doing it right, if you see the shell splash into the water, then explode (if they dont explode the shell missed). |
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#5 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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Yeah, and you can also order your men to aim for the waterline if you have an officer on the bridge. (I find flaking rather boring, unless there are som pt boats in the area)
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#6 |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
Uploads: 0
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Ok, but does anybody know why i get that stupid mini-wake/blur, as shown in the pic above?
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#7 |
Ocean Warrior
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Seems typical to me, ww2 subs dont exactly have a huge wake as they are fairly hydrodynamic on the surface, small, and narrow.
However you could try other wake mods (its just a graphics replacement so not a problem) if you realy dont like it, or make your own too ![]() |
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