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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Mate
![]() Join Date: Feb 2018
Posts: 55
Downloads: 223
Uploads: 0
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**update**
So, Fresh install, fresh TMO. Moved some MODs around, switched the EAX one out (thanks DeepSixNiner & Capt Wreckless). New construction, same deal: CTD. But I would just work around it by finishing my sea trials as far away as possible, navigating through the SF Bay in Nav Map til I was in range of ending the mission. Not sure why, but I found a work-around I guess. No issues any other ports. Just SF (possibly too many objects for the program to handle at times). -TMO 2.5 Update BH V2.0 -NMMO -NMMO Patch -TMO Update BH V2.0 PATCH 01 -EAX_Clang_Splash -NewConstructionPatch -Practice Depth Charges for New Con -AAtoDeckguns+Radio -TMO Sensors Patch -v2.0 SubFix -BrisbaneTF-42 72 messages (after a short Pearl pit stop/entering TF42 waters) Good patrol so far though. Mare to Pearl to Tulagi to the Bismarck (one lone 5000-tonner down on the way) to drop off a coastwatcher. |
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