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#1 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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No way should take that many torps
Maybe its the GWUA addon I use GW1.1 and this is a clip from my current wolfpack campaign KTB of a convoy attack 0732hr Loosed stern tube 5 at T3 tanker lead ship 4th column Impact fuse 4m depth range 609mtr Impact close to stern - ship slowing XO using obs scope forward shouting out solution for bow target and immediately fired off tube 4 at C2 lead ship 5th column Impact amidships ship slowing to stop 0736hr Tube 6 811mtr impact fuse 4 mtr at slowing T3 - impact close to stern, ship moving 1 kt 0742hr Tube 5 now ready and solution set for 2nd T3 in column AOB not great so went for a keel shot mag fuse Torpedo exploded prem damn 0743hr 1st T3 finally went down GRT 10201 0744hr Bow tube 1 at C2 now moving again 4m impact fuse 930mtr range Impact amidships - target listing heavily but still moving at 4 kts 0746 hr Tube 6 ready again - great crew in that compartment Target the second T3 again Range 851 mtr impact fuse 4 mtr depth Impact amidships and T3 sank GRT 9942 0748hr Tube 3 solution for Coastal merc dead ahead range 1073 mtr 4m impact fuse Impact amidships and target destroyed GRT 2318 tonnes 7 torps to destroy 3 and damage a C2 - which I didnt manage to sink in the end as it still sailed off at 4 kts ![]() |
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#2 |
Stowaway
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Yea it deffinatly shouldnt take 7 torpedos a ton of deck gun shells and an inevitable ramming to take down a ship like that, though i have noticed that ships seem to get tougher as the war goes on, its like in 1939 they go down with 1 torp then later on they seem to need 3+ torps to meet the sea
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#3 | |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
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#4 |
Helmsman
![]() Join Date: Apr 2005
Posts: 102
Downloads: 3
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![]() Last edited by Teho; 07-22-06 at 01:51 PM. |
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#5 |
Torpedoman
![]() Join Date: Jun 2006
Location: Perth W.A
Posts: 118
Downloads: 63
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Have same problem .Before I installed GW mod most of the time two torps per medium merchant was plenty.Now like today put 6 in small tanker and the bastard wouldn't go down after 4 hours.I had to finish him off with deck gun.I was really pissed off
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#6 |
Ocean Warrior
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Well i would suggest learning how to best sink ships.
In Grey Wolves the ships dont sink by destroying the ship's hitpoints, rather they sink by flooding. So to sink a ship you want to cause as much flooding as you can, good targets are under the stack of the ship (the engine room), fuel bunkers, and cargo holds. Also hitting the engine room first will usualy stop the ship (it will drift to a stop which can take several hundred meters to a km or 2). Also with cannon shells, you need to shoot the ship below the waterline or the shells wont have much effect. You will know if your doing it right, if you see the shell splash into the water, then explode (if they dont explode the shell missed). |
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#7 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
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Yeah, and you can also order your men to aim for the waterline if you have an officer on the bridge. (I find flaking rather boring, unless there are som pt boats in the area)
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