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Old 10-30-22, 03:48 PM   #1
Mister_M
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Download was successful. Thank you, I love your work !
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Old 10-31-22, 02:07 PM   #2
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Old 11-01-22, 03:59 PM   #3
VonDos
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Hi texelbo!

Extremely well done, as expected

Just a question, in my installation i've problems with materials assigned to rafts who are added late in the war. Is this a mine ID related problem maybe?

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Old 11-03-22, 08:46 AM   #4
texelbo
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Originally Posted by VonDos View Post
Hi texelbo!

Extremely well done, as expected

Just a question, in my installation i've problems with materials assigned to rafts who are added late in the war. Is this a mine ID related problem maybe?

Best regards,
Vd
Hi VonDos.
Honesty speaking it IS last bug of model - I done everything to resolve it but without positive result. Here were two materials on node: one for raft and another for support frame. It should have worked, but it didn't.
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Old 11-03-22, 10:00 AM   #5
VonDos
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Originally Posted by texelbo View Post
Hi VonDos.
Honesty speaking it IS last bug of model - I done everything to resolve it but without positive result. Here were two materials on node: one for raft and another for support frame. It should have worked, but it didn't.
Hi texelbo!
I see, i've tested some "fast" solutions, but nothing seems to work. "Steel" texture still assigned to rafts' nodes, without assigned material OR with different assigned material. Really strange.
Could this be related with the use of 2 different materials, maybe?
In that case, raft and support frame's models could be separated into library's dat, with the boring need to use 2 nodes with a single material for every original raft into ship's dat.
Well, maybe you tested this months before my idea sorry in that case.
Just trying to figure an interesting puzzle

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Old 11-03-22, 01:17 PM   #6
Mister_M
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Originally Posted by VonDos View Post
raft and support frame's models could be separated into library's dat, with the boring need to use 2 nodes with a single material for every original raft into ship's dat.
You could add the raft as a child node of the support, and place them in a Library_file.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each pair {support + raft} in the ship.dat.

Last edited by Mister_M; 11-03-22 at 05:57 PM.
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Old 11-03-22, 05:16 PM   #7
VonDos
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Originally Posted by Mister_M View Post
You could add the raft as a child node of the support in Library.dat. Then, you only have to add placement nodes or #cfg nodes (with a reference to these nodes in ship.eqp) for each support in the ship.dat.
Yep, but can you do this without import material and child model's tga texture into library file?

I never see a placement with an external texture. But "i never see" isn't equal to "it's impossible"...

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Old 11-03-22, 06:38 PM   #8
Alex.B
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Originally Posted by texelbo View Post
...Here were two materials on node: one for raft and another for support frame. It should have worked, but it didn't.
А разве это должно было сработать? По мне, так и не должно было с двумя-то материалами. Как моделька поймёт, что надо использовать две шкурки, без явного указания? Помоему никак. Почему бы не использовать папку tex? Простое и логичное решение.
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