![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
With single contacts reduced to 300 km but convoys left alone, the odds are you'll get a convoy report long before it's that close. Of course sometimes you'll run into a convoy without ever getting a report.
|
![]() |
![]() |
#2 | |
Sea Lord
![]() Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#3 | ||
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
|
![]() Quote:
During the war, uboats were always being attacked as soon as they reported a convoy. They eventually learned to race at top speed for an hour, report the convoy's position, then race toward a firing position while combat ships closed in on the radio transmission position. What I'm saying here is that convoys were radio'd in all the time. Certainly not every convoy, which is one of the limitations of SH3. So, I have my "important" contacts cranked up to 8000km, and then I choose to which convoy would be most likely to have been reported. During the early years, they were intercepting them closer to England because they couldn't get enough uboats out into the middle of the Atlantic to get the contact report earlier. |
||
![]() |
![]() |
![]() |
|
|