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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,456
Downloads: 495
Uploads: 0
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#2 |
Navy Seal
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No! I need your suggestions & advices!
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#3 |
Stowaway
Posts: n/a
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Interesting. This is example of game loading in SH4. These functions is way more faster, for 98% or more.
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#4 |
CTD - it's not just a job
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The big difference between SH3 and SH4 is that SH4 has "dynamic loading". It only loads assets that it has to for the immediate roughly 32nm radius around the player's sub, and the campaign files based upon date. Hence, the "efficiency" of starting the game... The "bandwidth" of the actual game engine is the same though, so anything too busy around the player lags just as much in SH4 as it does in SH3, as the game tries to keep up with the world around the player...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 | |
Stowaway
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#6 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 922
Downloads: 362
Uploads: 0
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First off, I'm not a Modder, but I'm a beneficiary of The Mods created by some very talented people. And for this I want to thank you all. I play SHIII with several Big Mods and appreciate everything that each Mod bring to the table.
The load time can be a tad long, no problem here. I hook up with a bud that lives about an hour away from my house, for some SHIII gameplay and a bull session, and he doesn't mind neither. The wait is well worth it. Sorry if this is a bit off topic, but I've reading through this thread, so I figured this was the correct place for what's been on my mind for a while.
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#7 | |
Sea Lord
![]() Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,965
Downloads: 277
Uploads: 51
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