SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-17-22, 06:07 PM | #1 |
Soundman
Join Date: Oct 2014
Location: Va
Posts: 143
Downloads: 167
Uploads: 0
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Credit For Damage?
I know this would be hard to do but has anyone thought about giving the subs some kind of credit for scoring several hits on, say, a battleship but not enough for sinking it? I hesitated asking this, because I cannot think of a way to do it, but ya'll are smarter than I am. Or maybe it's not worth the effort? Actually, maybe giving 1/2 credit when a ship is hit but not sunk? What's the concensus?
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08-17-22, 08:00 PM | #2 | |
Silent Hunter
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Quote:
SH4 is not designed to give credit for damage. End of story. Good-bye. The End. it is unfortunate if my answer seems harsh, it is not meant to be that.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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08-17-22, 10:12 PM | #3 | |
Navy Seal
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Quote:
Another example of UBI being lazy, not considering things, failing to implement a better system. Renown for damaging vessels with torpedoes, esp capital ships should have been implemented. |
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08-25-22, 07:14 PM | #4 |
Soundman
Join Date: Oct 2014
Location: Va
Posts: 143
Downloads: 167
Uploads: 0
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Partial Damage Credit
Thanks gang!
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08-26-22, 10:23 AM | #5 |
Captain
Join Date: Jul 2017
Posts: 490
Downloads: 101
Uploads: 0
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Would be great, numerous ships were damaged and taken out of action for months or years, that should count for something. Bummer it can't be implemented.
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Tags |
credit, damage, partial |
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