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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 | |
中国水兵
![]() Join Date: Jun 2010
Location: Germany
Posts: 270
Downloads: 3
Uploads: 1
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![]() Quote:
Have you tried this yourself? How does it work for you? set No= to 0 Will spawn one, set No= to -1 will spawn one, set SpawnProbability= to 0 will spawn one, delete entries below MainEntry ([RndGroup X.RndUnit X]) will crash in-game when Group should spawn, delete also this MainEntry will crash the game onLoad CampaignMission. For me your idea does not work. Steve_i400 I have checked more or less all Main-BigMods Campaign-files including GWX v3.0 also known as "Gold", but have not found such crap. Also i can not remember that i ever found a TaskForce sailing that slow. Usually they turn 15 until upto 34 knots. The "normal" User-Submarine is not fast enough to intercept a TaskForce from behind. You must be lucky to see them in front of you. There is mostly only a few seconds to shoot some torpedoes. In SH3 there IS a Bug, well i will call it a Feature, that it will show an icon on the Nav-Map, but there is no Unit. It has nothing to do with GWX. It has to do with the 'GameExitDate='. But i'm sure this will NOT happen fifty times on different places. This will only happen, when one of the very Last intervall (DelayMinInterv=) from an RND-Group is already 'On the Way'. Even the Picture in 1st post is nice, a picture tells more then hundred words, it has no useful information for me. What Date and Time exactly, what position of the boat, where is the TaskForce-icon. Have you tried to find this TaskForce in the Campaign-files? The GWX is the original GWX? I can only shoot a round into the blue heaven here... BTW, to find 'Kameraden' with the same problems a SearchMashine may help. I would start with something like this: https://www.google.com/search?q=GWX+...ite:subsim.com |
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Tags |
bug, dissapearing, invisible, task force |
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