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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
GWX Project Director
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![]() I'm seeing a few more these days, and THAT is GREAT STUFF! ![]() This is just a thought that you can take or leave. Considering leadership though, if the organizers could arrange for about three people, they could tag-team the responsibility of managing operations, with one considered to be senior, for any special circumstances to be dealt with. I think you have something here, guys. SH3 and SH4 aren't going to be replaced by anything better.... In that respect, the platform field has settled out to what it is going to be, probably for a very long time. To me, the idea sounds great for those that would like to do something organized and cooperative, but aren't really comfortable with 'live' multiplayer variations. I think most of the arcade style players have moved on to other pastures, and this is not to say that you must have ultra-hardcore 100% realism style players. Some realism expectations are absolutely called for, but balance those expectations. I don't have a dog in this fight, but I am among the ranks of those who still suck at manual targeting. Guard against keeping your requirements ultra-narrow. Anyway. What do I know. I actually think that the time ripe for this sort of thing to come back! This is Subsim.com after all! ![]() Give it a go, guys! Start your PM's and emails! Work those Enigma keys! ![]() |
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#2 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,452
Downloads: 493
Uploads: 0
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I would be willing to help administer and the like for something like WAW.
As pointed out you would need at three people for admin purposes. I think we need to run a poll and see how much interest there is. ![]()
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#3 |
Sonar Guy
![]() Join Date: Feb 2014
Location: No Longer On A Big Grey Floaty Thing
Posts: 395
Downloads: 116
Uploads: 0
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I'd definitely need help, and although I'd love to be a part of the hunting, time may not allow me to, especially if it kicks off and we get a lot of members; between personal life and my eventual return to sea and deployment, constant monitoring wouldn't really be feasible.
But hey, it seems to be getting a good amount of feedback. Maybe I'll have to figure out how websites work and build one up, if we don't use Subsim as a base.
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"That flag and I are twins, born in the same hour from the same womb of destiny. We cannot be parted in life or in death; so long as we float, we shall float together." As much as I dislike it sometimes, I'm a tin can sailor, through and through. |
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#4 |
Admiral
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There is a hardcore group out there. But you have to be very committed to play. I was part of it, but could not commit to the time required. I think starting a new group would be a breath of fresh air for this community.
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#5 |
Swabbie
![]() Join Date: Mar 2015
Location: New Zealand
Posts: 12
Downloads: 107
Uploads: 1
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I think the best part of flotillas the way they lend a degree of unpredictability to a single player campaign. You can always have a random patrol grid given by SH3 Commander or the game itself to give some variance, but even then this is not very interactive. Having an actual set of orders to follow that can change depending on what happens during the patrol really livens things up and makes each patrol a bit more satisfying when you get back to port.
I was an admin for a flotilla a few years back (LWF) providing patrol orders and radio updates for each player’s individual campaign/patrols and basically acting as the “BdU” for them during each journey out to sea. It was good fun and I would not mind doing it again at all. I kept it fairly simple, with what I believe was a decent balance of background realism as far as orders and assignments went and actual enjoyment of playing the game (and it is after all a game, which can sometimes get lost the more realistic you want to make it). Life got in the way as it often does so I had to stop for a while but I’m in a position now to pick it up again I think. There was never much fuss about which mods/megamods were being used as long as they weren’t overpowering U-boat weapons effects or detection properties as mentioned above. I think the members at the time all ran GWX but I see no reason that NYGM/LSH or others can’t be used as long as their features can work with the orders created by the admin (e.g. Milkcow boats and supply ships being available in GWX but not others etc.). The same goes for realism settings – if you are happiest playing the game with auto-targeting on, or having the stealth meter visible, then that is what you should play. Anyone from this thread that is at all interested feel free to DM me as I am happy to help in any way I can if enough people are interested. CD |
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