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08-15-22, 11:34 AM | #1 |
Gefallen Engel U-666
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Welcome back!
Weasel665! after a 4 year "silent run!"
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" Last edited by Aktungbby; 08-15-22 at 12:02 PM. |
08-15-22, 11:36 AM | #2 |
Gefallen Engel U-666
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Welcome aboard!
Nome!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
08-15-22, 12:17 PM | #3 |
Admiral
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Re: Welcome aboard...
Nome!
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08-15-22, 03:52 PM | #4 |
Watch
Join Date: Jul 2013
Location: Maryland
Posts: 27
Downloads: 404
Uploads: 0
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08-15-22, 05:19 PM | #5 |
Sea Lord
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08-26-22, 06:09 AM | #6 |
Mate
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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Can someone tell me why when I start a race in the second flotilla leaving Wilhelmshaven on August 1, 1939, shortly after leaving the port, critical repairs appear automatically that sink my uboat?
start the game through sh3 commander thanks a lot |
08-26-22, 07:57 AM | #7 |
CTD - it's not just a job
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Use JSGME jorca2, and under the "Tasks..." blue link in the middle gutter, use the Export activated mods list function and paste that infomation into another post. That way someone can be a bit more precise with their help to you. Also mention what the path is to your SH3 game install folder.
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08-26-22, 10:52 AM | #8 | |
Mate
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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Quote:
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08-26-22, 11:31 AM | #9 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 812
Downloads: 360
Uploads: 0
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My 2 cents
Hope this helps. With the new version of Toyotagt86, version 2.2, i had the same issus as you. I discovered that the mod "Navigation Map (Physical Map of Heights & Depths)", the latest version, was the cause for me anyway. Thats too bad because I liked that mod. It seems good on my other installs though. I haven't tried it on my WAC 5.2 install and probably won't. WAC already has enough going on and I have it running perfectly. Never kick a sleeping dog, ya know ?
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ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition " v5.9 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
08-27-22, 05:39 AM | #10 | |
Mate
Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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Quote:
problem solved. reinstalling everything again. I have downloaded version 2.2 and followed the instructions and so far it seems that everything is going well. When entering the game I still get version 1.6b1 I think I remember but the modifications are shown. I have uninstalled everything in depth including folder in documents. One question: at the start of the game on August 1, 1939, neutral ships, for example Estonian, do not attack each other, right? instructions from the high command or flags must be followed understand. And other question: How can you comply with the prize orders that indicate, for example, to notify the merchant to stop for an inspection? the code of flags is useful in practice? Last edited by jorca2; 08-29-22 at 10:42 AM. |
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10-10-22, 03:21 PM | #11 |
Seaman
Join Date: Nov 2017
Location: Earth
Posts: 31
Downloads: 217
Uploads: 0
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the mod looks pretty much solid, though i have noticed 2 things. the small coastal ships and the one smaller size explodes completely when they start sinking for no reason, not sure what is causing that but definitely not fire. and CTD when crew got very tired using GWX fatigue model. nevertheless very nice mod
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11-01-22, 03:47 AM | #12 | |
Machinist's Mate
Join Date: Mar 2019
Posts: 124
Downloads: 517
Uploads: 0
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About the JFO MOD
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