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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4906 | |||
CTD - it's not just a job
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TestingS18Submarine.pdfI listed two mod lists, the first is 100_FalloftheRisingSun_Ultimate_v1.8and the 2nd is rather more involved: 100_FalloftheRisingSun_Ultimate_v1.8The 3rd one (not listed due to its "Top-Secret" status) throws in a bunch of Hi-Res stuff that is currently in development - lots of window dressing - but I also added EAX for FotRSU. I have yet to observe any issues out of Dutch Harbor Alaska, and have sunk one IJN JyunsenB, a bit after being strafed by a Jake airplane... good thing we had an eagle-eye look-out, else we would not have made the Crash Dive to safe depth in time for the bomb that was dropped... the patrol continues... In the meantime: Quote:
![]() Edit: Relatively normal behavior on the batteries. They will be fine after a re-fit, but since you took damage to the bank, there is a roll-of-the-dice involved in what portion functions when the repairs are complete. While 57% charge might be toward the bottom of a dice roll, it is not beyond the realm of what the game does to the player in that regard. This is like when a depth charge is dropped, where there is a damage zone, but between that and the outer limit, there is the "variable damage" that can be incurred. The thing with the batteries, is that if a cell in the middle of a bank breaks in real life, the battery "cell" (or "cells") can be unstrapped and removed from the bank - even if it has to stay physically in-place under the floor, but jumper wires would be used to route the wiring around it, and avoid it or its neighbors altogether, resulting in maybe getting the re-charge back to 80-85% instead. But that is the way the game works, until we attempt to re-do that segment of the "damage" screens, along with the torpedo doors... ![]() Thank you very much - good to see your mods back up and available also! ![]() ![]()
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"...and bollocks to the naysayers" - Jimbuna Last edited by propbeanie; 07-21-22 at 01:50 PM. Reason: Forgot about the batteries... |
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#4907 |
Sea Lord
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hey
[MODS] 100_FalloftheRisingSun_Ultimate_v1.8=1 Nippon_Maru_v1.8_FotRSU=2 Nihon Kaigun v1.2_FotRSU=3 Combined Roster=4 FOTRSU_1.7_SUB_SKINS_IN_4k=5 Fleetboat_Interior-Officers_Quarters_FOTRSU_v1.7_EN=6 New Sounds Interior-Officer Quarters mod=7 FI-OQ_FotRSU_v1.8f_upcPatch=8 EAX_SoundSim_FOTRSU_1.7=9 305_LessJapaneseAirRadar=10 450_MoonlightzSonarLines=11 650_MoreDudz=12 801_UMark Invisible=13 802_TMO_torp_tex_FotRSU=14 803_NoPlayerSubFlags=15 901_Strategic_Map_Symbols=16 Enhanced Sounds for SH4=17 jimimadrid Torpedos=18 it's really weird... new approach it seems to be ok... since yesterday jimimadrid with torpedo modify 1.8 but the know-how in the assembly is important it seems to me not... in this assembly irony of fate MM we have almost the same mix...for the new approach..!! It's cool beanie Guc pisses us off...for a lot of things I think game design and terrible for modders... Last edited by Kal_Maximus_U669; 07-21-22 at 02:05 PM. |
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#4908 |
CTD - it's not just a job
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Excellent. Mod order does matter. Although you do not need to do the TMO-style torpedoes (14), nor the jimimadrid Torpedoes (18) mods. The jimimadrid Torpedoes are in FotRSU v18 already, and the TMO style just overwrites those... jimimadrid's mod is much prettier... lol
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"...and bollocks to the naysayers" - Jimbuna |
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#4909 | ||
Admiral
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On knowing that, now... have it in worx to back that out of the mix. ![]() Quote:
![]() ![]() M. M.
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#4910 |
Navy Seal
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So which mod removes the silhouettes of ships on nav map wen zoomed in? I really dislike (always have since stock) the colored and different shapes which reveals what the ship is. Prefer the TMO dot/pencil mark. I hate the tmo style markings mods in but only covers when zoomed out, if zoom in close such as when plotting, shows the shape of ships and color based on friendly/enemy etc.
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#4911 | |
Navy Seal
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Yes, need to try traditional shots to see the issue more. What I have found is prior to having used the rec manual and clicking to sen the mast data to TDC, the stadimeter only lets move the dial up to 1300 yards. After having sighted a target and entered range, it allows to enter between 900 and 9000 yards roughly, there just is not the free movement needed and should have. Bringing back terrible memories of stock game and TMO before the fix lol. Periscope and stadimeter is among the most fouled up parts of SH 4 stock, its almost like...UBI just did not care lmao. |
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#4912 |
Navy Seal
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Really enjoying the mod guys. Well done.
Dec 1941 in USS Triton (Tambor) bouncing around Marshalls. No merchant shipping as of yet, just a DD and couple PC's. Curiously, no aircraft with over ten days in area. |
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#4913 | |||
CTD - it's not just a job
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Thank you for that. As for the Marshalls, when you first get there, if you go to the correct location (don't want to give it away), you will encounter the "expansion force", where the Japanese were doing landings into the Marshalls and Gilberts. There should be the occasional 4 engine long-range patrol / float plane, and then in the groupings themselves, there will be sea plane tenders, and you should encounter those when you are close enough. I don't think we put anymore AirBases in there, and I think we took a couple out earlier, because that was all that you saw, was airplanes, kind of like being around Buna and the Shortlands. Up there, OK, that is understood, with it being a Japanese stronghold area and close enough to Rabaul, but not in the eastern Marshalls and northern Gilberts... "shoestring budget" at work... Even when there is merchant traffic in the area, it is only a few ships every other day, a small convoy maybe once a week, and it stops at various atolls... it is really hard to catch anything other than the lonesome DE patrols... That is why, on the early assignments down there, you usually get 3 or more Objectives with the mission, and each worth 300 points usually, just so the player basically get at least a decent patrol score for being sent to a dead, boring locale for their first mission... kind of like the S18 out of Manila that gets the Tablas Strait, or the Sibuyan Sea and only sees the occasional scout plane, but then gets the Lingayen Gulf assignment... lol - Oh Boy! Lots of renown there!
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"...and bollocks to the naysayers" - Jimbuna |
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#4914 |
Sonar Guy
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1. USS Gato, ex-Midway, encountered a stationary Group heading NNW 108km/64 degrees from Takanabe on 9/29/43 @ 0830. Group consisted of a stationary Kiturin with an Akaisasan, a frigate, a DE B class, and a hospital transport dancing attendance. When we closed within 10 km, a stalled Huzisan trailing the Kiturin was spotted. The latter sped up to 5 kts after receiving a torpedo attack, then sank; the Kiturin did not move before sinking. The escorts happily steamed off over the horizon prior to the attacks and were not heard from again.
2. The Soyo Maru does not match the handbook silhouette, which appears to be an Anastasia Maru. Probably a long-known issue, but what the heck. |
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#4915 |
Navy Seal
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Jan 1942 USS Triton (Tambor Class)
Attempted to equip with historically accurate stern mounted gun upon return to port, lost the deck gun slots, so reloaded in port save, back to bow gun. I thought the deck gun bug was solved ? |
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#4916 |
Navy Seal
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First patrol in FOTRS V1.8 completed.
Report below. https://www.subsim.com/radioroom/sho...57#post2819257 |
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#4917 | |
Navy Seal
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lol well guess I missed it, I followed the objectives patrolling around different atolls, attempted to attack destroyers I found worth my torpedoes. Lingering battery damage from depth charge really hampered my efforts for remainder of patrol, had to be careful. No merchant shipping nor aircraft were encountered. After last assignment was completed I patrolled approaches to Kwajalein. With assignments completed, I returned to Pearl due to damage batteries limiting my capability. Next patrol in Area 4 off Tokyo, in Feb 1942, so I expect will see some action. ![]() ![]() |
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#4918 |
Swabbie
![]() Join Date: Jun 2022
Posts: 11
Downloads: 42
Uploads: 0
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Hi,
compliments to all the FotRS staff for the amazing job! I would like to ask one thing that haunts me: Is there the possibility to see in the map the various detection ranges "rings" of the various sensors for enemy ships? I find it a tool of unparalleled didactic value. Thanks |
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#4919 |
Sea Lord
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Thank you.. BH. Beanie.. for the details provided as well MM..
I consulted the Pdf Thank you it's great..THX Boss.. I'm going back... my personal life took me no time yesterday.. so let's see it now.. ![]() RUBINI_CLOUDS_SH4 I can't find it can someone tell me where..? Thanks Last edited by Kal_Maximus_U669; 07-22-22 at 10:22 AM. |
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#4920 |
Mate
![]() Join Date: Mar 2010
Posts: 56
Downloads: 32
Uploads: 0
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Can someone help me i installed FOTRS V1.8 but i have CTD´s, even when looking into the museum.
Windows report see below. Is there a way to find out whats wrong? Thank you! Name der fehlerhaften Anwendung: sh4.exe, Version: 1.5.0.0, Zeitstempel: 0x476a5ca9 Name des fehlerhaften Moduls: ntdll.dll, Version: 10.0.19041.1806, Zeitstempel: 0x39cccd9d Ausnahmecode: 0xc0000005 Fehleroffset: 0x0005b963 ID des fehlerhaften Prozesses: 0x514 Startzeit der fehlerhaften Anwendung: 0x01d89dde3858e269 Pfad der fehlerhaften Anwendung: D:\Spiele\Sh4\sh4.exe Pfad des fehlerhaften Moduls: C:\WINDOWS\SYSTEM32\ntdll.dll Berichtskennung: 723331ce-489a-4934-a22d-db28d626b647 Last edited by Pranne; 07-22-22 at 10:24 AM. |
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