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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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It can be edited via S3D or Timetraveler's tweak program. Iirc, the file needed is torpedo.sim in the library folder.
Somebody correct me if wrong as I'm not at my regular pc. If you need either of these programs let me know as they're hard to find these days.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#2 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
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Thanks for the tip(s), will investigate when I next have the opportunity 👍🏻
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#3 | |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
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Found S3D (for anybody else looking, was easier than I thought it might be, just Google "SH3 S3D" and it's about the third result down), installed it, used it to open the torpedo.sim file...and ran into the brick wall of my own ignorance. Have successfully identified the type III, under 21: amun_Torpedo, and easily found options to edit the default depth, max dive angle, max turn angle etc. But I can't find anything - on the surface (ahem) at least - that seems to pertain to its range. Booo, etc. So, apologies, but I'm afraid I need to impose on you a little further. Y'know, if that's OK with you ;-) Am I being a tad dense and missing something obvious, or do I need to be looking somewhere else? Any (more) help gratefully received, as before! (FWIW, I had a look around at the other "torpedo.xxx" file types - torpedo.zon, for instance, seems to handle min/max damage and damage radius - but no joy.) |
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#4 | |
Navy Seal
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I am assuming it is similar to SH 4...look for Speed under the torpedo, this should expand and will see Speed and Range (Range in meters) Select it type 7500. |
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#5 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
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OK, found the range tab...right where you said it would be, not sure how I missed that 🤦🏻♂️ made the relevant alteration, started a new career and - no change.
Aaaargh, etc. I feel like I'm *really* close, but I'm obviously missing that one last tweak. Any ideas? I'm using GWX 3.0 with SH3Commander, and I made sure to rollback SH3Commander before making my change as I know that can have an impact, but no dice. When I open the file using Silent3ditor, it's registering the change, so it seems to have saved properly...but, like I said, it's not registering in-game. At the very least, the T III description (in the torpedo loadout screen) is still showing "range 5km". Unless of course the game engine respects the change without needing the description to match...which seems unlikely. Any further advice gratefully received, as before; I do very much appreciate your help and patience to this point, so thank you both :-) |
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#6 | |
Ocean Warrior
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The change won't register in the load out screen unless you alter the relevant file. That goes for any change S3D does to any file; it doesn't access those type of files (txt, cfg, etc.) I can't remember which file that is but its a simple text edit. Someone else will tell you what file to change. You can be assured that the changes you made to the torpedo file are present. They would only change if you were to overwrite that file via another mod applied. So keep that in mind if you want to keep the new ranges.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 |
GLOBAL MODDING TERRORIST
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Your getting that from en_menu.txt in the Menu folder.
Line 495 in GWX for the T III. |
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#8 |
Sailor man
![]() Join Date: Jul 2012
Posts: 48
Downloads: 23
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Ahh amazing, thanks very much to you all for your help! Looking forward to testing my new and improved T III out, and who knows, maybe dying a little less often 🤣 thanks again all :-)
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#9 | |
Navy Seal
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I also increased TIII range in mod. Nice having a electric torpedo with some legs. |
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