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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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Yes...I understand. Still, it would be great to skipper a Balao in SH3, and pretend it's a captured one.
One question though...about this sub. Is it modded after a IX class ? Or redone entirely...I mean..does it have the tehincal specifications of a Balao Class sub ? |
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#77 | |
Pacific Aces Dev Team
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#78 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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#79 | ||
Ace of the Deep
![]() Join Date: May 2005
Location: U-52
Posts: 1,270
Downloads: 2
Uploads: 0
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Oh wow, that's outstanding. Man SH4 better have ability to accept models already made for Sh3 without much hassle. Superb stuff from you Serg, as always.
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#80 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Great job, Alter Schwede!!!
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#81 | |
Pacific Aces Dev Team
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![]() HMS Furious (model by Collin Glenndinning) ![]() Last edited by sergbuto; 07-18-06 at 10:12 AM. |
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#82 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Wow Serg so many great models
Cant wait ![]() |
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#83 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
Uploads: 0
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model request... a TypeXXIII based around the TypeII interior, with performance additions and limited toprs...
I WILL PAY REAL MONEY!!! ![]() ![]() ![]() --Mike |
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#84 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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You guys are awesome!
![]() The Furious rocks! |
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#85 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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Any ETA on that Furious CV? And any chance of us seeing either the Eagle, Argus, Hermes, or the Courageous class?
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#86 | |
Pacific Aces Dev Team
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I guess Courageous can be constructed from Furious modifications (I have Courageous superstructure/tower with the funnel). However, that will require re-texturing of the model and re-texturing takes quite some time. Therefore, I am not sure whether I am going to do that at all. I also have 3D models of Eagle and Hermes but they are poor, low-polygon models, not up to SH3 standards. Argus model is somewhat better but stil not good enough. On the other hand, since some time ago I have Ark Royal half-way converted to SH3. |
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#87 | |
Pacific Aces Dev Team
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#88 |
Commander
![]() Join Date: Sep 2001
Posts: 445
Downloads: 0
Uploads: 0
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tell me the poly limit... and any other considerations... and i'll provide you with a
Type XXIII model in two days... just like the one on the cover of this book... seriously... --Mike Last edited by Mike 'Red Ocktober' Hense; 07-19-06 at 06:39 PM. |
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#89 |
Pacific Aces Dev Team
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Well, if I recall correctly Devs recommended the highest polycount to be 30000 (battleships, etc.) and the low limit is 1000-4000 for aircrafts. Therefore, I'd say you we have a pretty good deal in terms of recommended restrictions.
U-boat 3D models in SH3 represented by two general and separate parts: a hull and a conning tower. The hull includes separate moving/animated objects, such as planes, rudders, props, and torpedo-tube lids and snorkel. The conning tower is divided in terms of objects into so-called external and internal (bridge) parts. The internal part consists of what you can see on the bridge in F4/F12 views, including the inner wall/floor of the bridge. Periscopes, UZO, telegraf, antennas, radars are are usually separate objects of the internal part of the Bridge/conning tower. Exception is Type XXI where the tower is together with the hull. As to texturing, everything is one or two texture plates for the U-boat models. Personally, I like the detailed pic of inside of the TypeXXIII bridge from here http://hsfeatures.com/features04/uboattypexxiiicw_1.htm Last edited by sergbuto; 07-20-06 at 05:22 AM. |
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#90 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Battleships - 35,000 poly Destroyers - 25,000 poly Merchants Small - 10,000 poly Medium - 15,000 poly Large - 20,000 poly Planes - 3,500-4,000 poly |
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