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Old 06-21-22, 02:39 PM   #1
mapuc
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What about Novice ?

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Old 06-22-22, 03:49 AM   #2
Artur Salwarowski
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You mean Novice mode? Hmm, I guess that could work... Although I'm not sure if I would like to play that mode for a prolonged period of time and think of myself as a novice, but perhaps that would incite me to try the simulation mode faster Thanks, I'm adding it to my list!

Any other suggestions?
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Old 06-22-22, 08:40 AM   #3
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Flag - Provides staff level interaction with greater access to Intel and more delegation of duties.


VS


Command - Provides command level interaction with more hands-on shipboard-centered play and less delegation of duties.


=====

COMDESRON vs Command-at-Sea
Commodore vs Captain
DESRON vs Command
CIC vs Bridge
Crew vs Command
Staff vs Command
Operations Officer vs Captain

I guess it depends on how you want to look at it. The thing to avoid is making players feel diminished if they choose the more simplified mode.



Last edited by Oubaas; 06-22-22 at 10:07 AM.
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Old 06-22-22, 03:10 PM   #4
Artur Salwarowski
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Thanks a lot, I really like the ideas and the kind of approach that you have proposed. It is a tough issue, because we don't want to dishearten or otherwise offend any of the two target groups. Either way, this is some serious food for thought, thank you!
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Old 06-22-22, 06:46 PM   #5
Bubblehead1980
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Novice. Simple, easy to understand description and may inspire others to learn for the " regular" or "advanced" mode.



I know SH 4 is a subsim but its a great example of a bungle of "novice" mode, mainly with the targeting of torpedoes. Instead of a respectable novice mode (and more realistic) where crew provides targeting information based on observations...its point your scope and the corny little green, yellow, or red triangle. Immersion killer and can get quite boring.
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Old 06-27-22, 03:18 PM   #6
Artur Salwarowski
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Yes, we are aiming for meaningful gampleay regardless of the mode, so that the 'Novice mode' (I'm beginning to like this ) is not dumbed down to the point of being disrespectful. The thing is that the most issues that have been raised by new players is lack of awareness and that they are finding it difficult to find their bearings (pun intended) in the 360-degree system.

To me it seems very weird that anyone could find it complicated... It's just a bering and a distance, and yet A LOT of people react to it like a deer in the headlights

Anyhow, there is a lot going on with the game right now, so keep your fingers crossed for both the original (simulation) mode and the new one - hopefully it will bring in a few new souls into the genre
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Old 06-28-22, 01:26 PM   #7
Bubblehead1980
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Quote:
Originally Posted by Artur Salwarowski View Post
Yes, we are aiming for meaningful gampleay regardless of the mode, so that the 'Novice mode' (I'm beginning to like this ) is not dumbed down to the point of being disrespectful. The thing is that the most issues that have been raised by new players is lack of awareness and that they are finding it difficult to find their bearings (pun intended) in the 360-degree system.

To me it seems very weird that anyone could find it complicated... It's just a bering and a distance, and yet A LOT of people react to it like a deer in the headlights

Anyhow, there is a lot going on with the game right now, so keep your fingers crossed for both the original (simulation) mode and the new one - hopefully it will bring in a few new souls into the genre


I do not get why people are so confused by 360 bearing system either. I would hope the sim is not dumbed down for that crowd. A option to help with things could be a training mission on 360 relative and true bearings ? Include some useful documentation perhaps? I know I speak as someone who grew up boating, sailing, fresh water and ocean/gulf so perhaps it comes to me a bit more naturally, but still, it's not rocket science. Taught my ex the system and while she was pretty, not exactly the brightest light in the chandelier.
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Old 06-28-22, 10:33 PM   #8
Onkel Neal
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"Crew Assist mode"?
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