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Old 07-17-06, 05:36 PM   #16
NeonSamurai
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Of course if you know how to mod sh3 its pretty easy to change the guns reload speed to what you want, all ya need is SH3 mini tweeker.

Oh ya and
Quote:
Illuminating for destroyers
I dont know about him but the last thing would ever want to do is "illuminating for destroyers" in my uboat. :rotfl: Im sure though the author was probably refering to the ship mounted version not the uboat version.

In game in early war years starshells could be handy for identification at night of single ships. Wouldnt try it in a convoy though.


Btw if anyone wants, ill try testing out if there is anything special to the AP rounds, ill edit one of the subs so it carrys a few thousand rounds of ammo and a deck gun with a half second reload rate, and ill fire till i get the "Ship sinking" message and count the rounds.

Last edited by NeonSamurai; 07-17-06 at 05:43 PM.
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Old 07-17-06, 08:34 PM   #17
Pablo
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Quote:
Originally Posted by NeonSamurai
In game in early war years starshells could be handy for identification at night of single ships. Wouldnt try it in a convoy though.
I can see it now.... :rotfl:

1WO: "Single ship spotted, Herr Kaleun. We can see her outlined against the Milky Way. Type unknown; range unknown; looks to be going away from us."

Player: "All hands to Action Stations; man the deck gun; fire starshell."

<Boom>

1WO: "Target identified, Herr Kaleun. Tribal-class destroyer, closing fast. They're pointing at us! Wow, look at the size of that bow wave! Target has opened fire...."

Player: "Uh-oh"

Pablo
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Old 07-17-06, 08:46 PM   #18
Pablo
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Hi!

I think that if I were a submarine skipper I would take only HE ammo, on the grounds that if I'm shooting at an armored target with my single gun using AP ammo the target will be shooting back with bigger guns and a lot more of them, not to mention much better-aimed.

Better to remove temptation and be thought a fool than to fight on the surface and remove all doubt.

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Old 07-18-06, 01:38 AM   #19
NEON DEON
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Quote:
Originally Posted by NeonSamurai
Yay another debate

Oh ya and as for the gun fire rate, the argument has always been that uboats couldnt sustain that rate of fire for very long (or be overly accurate). The reason why it couldnt maintain that as only about 25 or 40 something rounds were kept near the gun in a water tight container, the rest was inside the submarine, which would slow down the rate of fire once the rounds near the gun were expended.

Well you do it like a fireman's bucket brigade.

Quote from Uboat.net on firing the deck gun:


"In order to use the weapon the U-boat had to be on the surface naturally and it was normally not used when aircraft were suspected to be around. It required a line of men (3 which on the deck) to transport the ammunition from the main locker below the control room to the gun. The used rounds were taken back into the boat. The U-boats had a small water-proof ammunition locker for the gun on the deck in order to be able to start firing almost immediately when the order was given."

http://uboat.net/technical/guns.htm

I am not sure U Boats had an ammunition scuttle, but U. S. fleet boats did. That way they could easily get the ammo up to the gun without having to pass it thru the hatch. Still doent mean that the bucket brigade would not work.
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Old 07-18-06, 01:50 AM   #20
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Now, that you are talking about deck gun ammunition...I noticed a strange thing. When I was running the stock 1.4 game, I could manually select the type of shells. In GW, if eventually I run out of shells, the deck gun crew begins shelling the enemy with the star shells. Still...If I want to intentionally fire a star shell over an enemy ship at any given time, I cannot manually select it. It just doesn't react to my clicks....
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Old 07-18-06, 07:18 AM   #21
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Quote:
Originally Posted by NEON DEON
I am not sure U Boats had an ammunition scuttle, but U. S. fleet boats did. That way they could easily get the ammo up to the gun without having to pass it thru the hatch. Still doent mean that the bucket brigade would not work.
Hi!

I have read that a bucket brigade approach was used since U-boats did not have an ammunition scuttle. Ammunition was lifted by hand up through to the top of the conning tower, sent through a chute down to the deck, and then carried across the deck to the gun once the ready ammunition supply (about 20 rounds in a watertight container built into the deck near the deck gun) was used up.

From a "realism" (dare I say the word) perspective I think there should have been some waiting period from the time the "man the deck gun" order is given until the time the gun is ready to fire to account for the time the deck gun crew needed to prepare the gun to fire, but in SHIII the gun is ready pretty much instantaneously. I don't know if there is any way to change the simulation to recreate this effect.

There were apparently a couple of instances during the war when the gun crew forgot to remove the gun barrel plug (that stopped sea water from filling the barrel while the U-boat was submerged), with unfortunate results for the gun and its crew.

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Old 07-18-06, 11:19 AM   #22
Sailor Steve
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Quote:
Originally Posted by Pablo
Hi!

I think that if I were a submarine skipper I would take only HE ammo, on the grounds that if I'm shooting at an armored target with my single gun using AP ammo the target will be shooting back with bigger guns and a lot more of them, not to mention much better-aimed.

Better to remove temptation and be thought a fool than to fight on the surface and remove all doubt.

Pablo
Since the smallest ships to carry any armor were light cruisers, I tend to agree.
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Old 07-18-06, 11:20 AM   #23
NeonSamurai
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Well fortunatly im not blind enough yet to be unable to tell a warship from a transport ship at night, I ment more for telling its nationality.

Yep the bucket system was used for moving shells, however it was still a slow and carefull process, you dont exactly want to drop a 88mm or 105mm shell inside a uboat onto a steel deck. Personaly i think 8-10 seconds is a reasonable comprimise.

I havent had any troubles selecting different shells when the ammo for one runs out, starshells included in GW.

Unfortunatly i dont know of a way of slowing down the gun manning process, just as i dont know how to make the game stop auto filling the conning tower with out diving. Not sure either is possible.

Another comment on starshells is i noticed in stock GW the damage attached to them was fairly high, which i thought odd given a starshell is mostly made of phosphorus, and has a parachute attached. No real explosives (phosphorus is an incindiery chemical that reacts to oxigen), and the shell is designed to be light so it stays up longer. So its unlikely to penetrate the side of the ship, it doesnt burn when immersed in water, at most it might set fire to something above deck.
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