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Old 07-17-06, 04:48 PM   #1
robj250
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Quote:
Originally Posted by Sailor Steve
I use the 6-Dials Simfeeling mod. My dials fill up 1/4 of the screen, but only when I put the cursor on them.
I never found that mod, where can I get it, so that I too could read the dials better.
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Old 07-17-06, 06:09 PM   #2
NeonSamurai
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That mod would be usefull, especialy if you can click on the blown up views to more accurately set course (sometimes i realy wish i could just type in course or depth)
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Old 07-17-06, 06:18 PM   #3
Sailor Steve
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Here's the link. It does take a bit of work to install, but I think it's worth it.
http://www.subsim.com/phpBB/viewtopic.php?t=48292
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Old 07-17-06, 06:36 PM   #4
NeonSamurai
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Neat, tanks

Though i wish it went to 400m not 260 depth
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Old 07-17-06, 08:15 PM   #5
robj250
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Quote:
Originally Posted by Sailor Steve
Here's the link. It does take a bit of work to install, but I think it's worth it.
http://www.subsim.com/phpBB/viewtopic.php?t=48292
Thanks Steve
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Old 07-17-06, 08:42 PM   #6
kiwi_2005
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Quote:
Originally Posted by NeonSamurai
That mod would be usefull, especialy if you can click on the blown up views to more accurately set course (sometimes i realy wish i could just type in course or depth)
I would prefer to type in the depth/course as well
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Old 07-18-06, 05:23 AM   #7
robj250
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Quote:
Originally Posted by kiwi_2005
Quote:
Originally Posted by NeonSamurai
That mod would be usefull, especialy if you can click on the blown up views to more accurately set course (sometimes i realy wish i could just type in course or depth)
I would prefer to type in the depth/course as well
I agree, typing in a course would be very helpful, or a very large dial for picking the correct course. The one it provides is nice, but it is not big enough to real pick, say 162 degree course.

Another thing that would be nice is to be able to click on you sub and get the present course it is on.

Last edited by robj250; 07-18-06 at 05:48 AM.
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Old 07-18-06, 03:46 PM   #8
MaxenThor
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I really like this Mod but I'm having trouble with SH3 locking up on startup if I enable this change:

;[G3F I369]
Name=Target;Neuer Eintrag für Transparentmod Leer.tga
Type=1031;Stat bmp array
ItemID=0x31000006
ParentID=0x31000000
Pos=0,112,1024,130
Color=0xFFFFFFFF
Materials=1
Display=2;Linear
Mat 0=data/Menu/Gui/Layout/Leer.tga
Crop 0=0,0,1,1
MatFlags=0x9
TexFmt=0x9
Drag=true
BmpState=1
NeedFocus=true
SelOne=true
IdGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

As you can see,I have it remarked out. I've checked and rechecked the readme and the changes I made and I can not find out were the problem is. It appears to be looking for a missing entry for the life of me I can not find. Any help will be most appreciated. Thanks.
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Old 07-18-06, 04:18 PM   #9
supposedtobeworking
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yea have the same problem--menuid errors about 5 of them before game start and before "initializing" screen. I installed the thing so carefully and slow and have double checked what I can in the memu and dials files, but the game just loads and runs fine (as ar as I can tell...) my mods are :

Grey wolves 1.1a
SH3 Cmdr 2.6
SH3 Gen
with mod Enabler:
Das Boot clothes
Slideout for TDC mod
6 dial simfeeing

al done through Mod enabler... my ony guess is the mods are conflicting (maybe tdc and simfeeling?) anyways anyone else solve this problem as there seems to be people out there who have it..
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Old 07-18-06, 04:39 PM   #10
NeonSamurai
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Almost definatly a conflict with another mod that changes similar stuff to this mod. Only advice i can give is go over the files the changes take place in, and make sure there arnt any duplicate/copied functions/items.

Oh and if your using JSGME you may want to manualy merge by hand the conflicting mod into the mod it conflicts with. JSGME doesnt handle conflicts very well and will overwrite any files from a previously installed mod with the files from a different mod that was more recently installed. This can cause a whole chain of problems. JSGME works best when applying mods that are different from each other and non conflicting.

Last edited by NeonSamurai; 07-18-06 at 04:44 PM.
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Old 07-18-06, 08:58 PM   #11
robj250
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Quote:
Originally Posted by MaxenThor
I really like this Mod but I'm having trouble with SH3 locking up on startup if I enable this change:

;[G3F I369]
Name=Target;Neuer Eintrag für Transparentmod Leer.tga

etc...
.
Did anyone using the stock SH3, 1.4b patch, using SH3 Commander 2.5 and SH3 Gen while I have these three mods installed: DialsFdb2 and Dials Mod V1.2m & Improved Deck Compress V1.1?

I do have a few more mods installed, but I don't think they affect the dials.
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Old 07-20-06, 12:51 PM   #12
Darksun
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Quote:
Originally Posted by robj250
Quote:
Originally Posted by kiwi_2005
Quote:
Originally Posted by NeonSamurai
That mod would be usefull, especialy if you can click on the blown up views to more accurately set course (sometimes i realy wish i could just type in course or depth)
I would prefer to type in the depth/course as well
I agree, typing in a course would be very helpful, or a very large dial for picking the correct course. The one it provides is nice, but it is not big enough to real pick, say 162 degree course.

Another thing that would be nice is to be able to click on you sub and get the present course it is on.
By the way, there is a work-around:
I go to the periscope, raise it enough to see the number and point the scope where I want to go. Then I just hit = and the boat takes that course. It's accurate to within .5*. Too bad about the depth, but I find that +/- a meter or two is good enough most of the time.
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Old 07-20-06, 01:22 PM   #13
NeonSamurai
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Yep though that workaround wont easily give you compass headings (as you have to calculate the bearing offset of the new course from the present), its often just easier to use the dial, or use the dial and then fine tune it with the periscope or uzo. Best solution of all would be as Dangerous Waters has it where you directly type in your course in degrees and depth.
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