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Old 06-14-22, 01:52 PM   #1
Jeff-Groves
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I don't mess with Blender so don't know what your issues are.
I Export objects with different programs for editing.
Then make sure NO OPTIMIZATION is ever done on edited files.

I import BOTH diffuse and AO obj files. Delete the exact same parts, then export with NO OPTIMIZATION!

That should leave both file exactly the same. In 3DS Max anyway.
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Old 06-17-22, 01:11 AM   #2
GrenSo
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Quote:
Originally Posted by Jeff-Groves View Post
I don't mess with Blender so don't know what your issues are.
I Export objects with different programs for editing.
Then make sure NO OPTIMIZATION is ever done on edited files.

I import BOTH diffuse and AO obj files. Delete the exact same parts, then export with NO OPTIMIZATION!

That should leave both file exactly the same. In 3DS Max anyway.
I don't know what Blender do with the obj files at export. Fact is, that I have to edit the files manually after export.

The exported obj files have no vertex (g) entry,

for example how the obj files look like an export:
Code:
# Blender v3.1.2 OBJ File: ''
# www.blender.org
mtllib COOK_book01_v3.mtl
o COOK_book01_subset4
v -0.048005 -0.158548 -0.639704
v -0.050992 -0.158548 -0.673575
v -0.111969 -0.158548 -0.634067
v -0.111969 -0.158548 -0.634067

[.....]

vt -8.704309 -26.743271
vt 5.000008 -26.743271
vt 5.002426 -26.773399
vt 5.002426 -26.773399

[.....]

vn 0.2082 -0.0000 0.9781
vn 0.4104 -0.0327 0.9113
vn -0.2001 0.0160 0.9796
vn -0.2001 0.0161 0.9796

[.....]

usemtl Crates_subset0
s 1
f 1/1/1 2/2/1 3/3/1
f 4/4/1 5/5/1 6/6/1
f 7/7/2 8/8/2 9/9/2
f 10/10/2 11/11/2 12/12/2

[.....]

usemtl whitemetal2_subset1
s 1
f 7879/7879/1450 7880/7880/1451 7881/7881/1452
f 7882/7882/1453 7883/7883/1454 7884/7884/1451
f 7885/7885/1455 7886/7886/1456 7887/7887/1457
f 7888/7888/1458 7889/7889/1459 7890/7890/1460

[.....]

usemtl fruits_by_silentmichal_subset2
s 1
f 43645/43645/9506 43646/43646/9507 43647/43647/9508
f 43648/43648/9509 43649/43649/9510 43650/43650/9511
f 43651/43651/9512 43652/43652/9513 43653/43653/9514
f 43654/43654/9515 43655/43655/9516 43656/43656/9509

[.....]

Maybe I have first to save in blender format after import, edit in blender format and than I have to export... But I don't think so.

Anyway, I can edit the files without any issue in Notepad++ this takes time. I can test the export with Cinema 4D, because this one is my standard 3D application, but there I have to check and play a little with the scaling settings, because the exported object are mostly too large.
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Old 06-22-22, 12:34 PM   #3
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Oxygen bottles are now blue and gyrocompass is dark colored like the lower part of the walls.
Update Post 2 with screenshots.
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Last edited by GrenSo; 06-22-22 at 12:45 PM.
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Old 01-24-23, 11:15 AM   #4
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starsconty, what is you goal with this work?
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Old 01-24-23, 01:30 PM   #5
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Default Welcome aboard!

starsconty!
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Old 01-25-23, 02:18 AM   #6
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Quote:
Originally Posted by starsconty View Post
I'm not sure if it will be possible with the blue oxygen bottles, because in the subset06 of CR_Walls are not only the bottles but a part of the housing of the gyrocompass too. And these parts have only one texture assignment I have to split.
Hi starsconty.

what do you want to know or how can we help you?
The part you wrote is exactly the same I wrote here in the middle of last year: https://www.subsim.com/radioroom/sho...7&postcount=13
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Old 01-26-23, 07:41 AM   #7
Onkel Neal
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Looks like he was a spammer, will be deleted
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Old 01-26-23, 07:48 AM   #8
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Sorted.
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Old 05-14-23, 02:21 PM   #9
Dönitz78
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Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.
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Old 05-15-23, 07:43 AM   #10
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Quote:
Originally Posted by Dönitz78 View Post
Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.

You got a PM.
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Old 05-15-23, 04:56 PM   #11
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Quote:
Originally Posted by GrenSo View Post
You got a PM.
Hi GrenSo: I continue to have problems with the "cameras out of sector" issue. I try TWoS with only your Environment, and the problem persists. Usually I don´t play with external cameras, so I can use your mod. But when I start a campaign with external cameras on, the problems appear, mainly when I´m in the control room and try to pass to external camera.

Could you send me, if it is possible, the textures only mod, to try without the other files?

I did some experiments with the cameras.cam file, without positive results.

Many thanks and best regards.

Fitzcarraldo
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Old 07-30-24, 07:14 AM   #12
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Take whatever concerns you to PM

Last edited by Jimbuna; 07-30-24 at 07:34 AM.
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Old 08-06-24, 05:44 PM   #13
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Default Battery Gauges

Hello everyone! I propose a more visible version for battery gauges because the black gauges on a black background for the Uboat7b and Uboat7c are not very visible, so I changed the background from black to white. My modification will not be historic, but I tried to change the color of the gauges without success!

Link for d/l v3.4

https://www.mediafire.com/file/45tn6..._v3_4.zip/file

[IMG][/IMG]


Of course this little mod is usable by everyone.
Torpedo

Last edited by Torpedo; 08-07-24 at 11:11 AM.
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Old 08-07-24, 07:29 AM   #14
fitzcarraldo
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Quote:
Originally Posted by Torpedo View Post
Hello everyone! I propose a more visible version for battery gauges because the black gauges on a black background for the Uboat7b and Uboat7c are not very visible, so I changed the background from black to white. My modification will not be historic, but I tried to change the color of the gauges without success!



Link for d/l:

http://https://www.mediafire.com/fil...do_v3.zip/file



[IMG][/IMG]

Of course this little mod is usable by everyone.
Torpedo
Nice work Torpedo!

But the MF link doesn´t work.

Many thanks

Fitzcarraldo
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Old 08-07-24, 07:55 AM   #15
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Quote:
Originally Posted by fitzcarraldo View Post
Nice work Torpedo!

But the MF link doesn´t work.
You have to delete in the address line browser the additional "http://" at the beginning. I think this was a copy 'n' paste issue from Torpedo.

Here is the correct one: https://www.mediafire.com/file/kck9o...do_v3.zip/file
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