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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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![]() Quote:
Hi propbeanie, Thanks for responding! Here are my current "Data/Cfg/AirStrike.cfg" settings (no changes made): [AirStrikeSettings] ; AirStrike Creation Parameters ; Airstrike Session: ; 1. Compute airbases in range according to their aircraft maximum ranges ; 2. Compute air coverage factors on allies/axis/neutral on the target zone ; 3. Compute airstrike probability from each base ; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type ; and detection area around submarine ( 10 km radius ) ; 3.2 multiply coverage factor for the target area with : ; - current airstrike probability againt that side ; - nigft factor ( if necessary ) ; - airbase competence ; - close to airbase factor ; 3.3 check probability for airstrike ; 3.4 add more aircraft probabilistically for a large target Maximum Aircraft Range=1500 ;[>0] in kilometers Poor Airbase Modifier=0.7 ;[>0] Modifier for poor airbase (carrier) rating Novice Airbase Modifier=1.3 ;[>0] Modifier for novice airbase (carrier) rating Competent Airbase Modifier=1.7 ;[>0] Modifier for competent airbase (carrier) rating Veteran Airbase Modifier=2.2 ;[>0] Modifier for veteran airbase (carrier) rating Elite Airbase Modifier=2.5 ;[>0] Modifier for elite airbase (carrier) rating Night Modifier=0.15 ;[>0] Modifier on strike probability at night Default Air Strike Probability=30 ;[>0] Default probability to send an airstrike from a airbase (carrier) Enemy Air Strike Probability Increase on Radio Messages Sent=40 ;[>0] Increase over the default probability on a radio message sent Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent Enemy Air Strike Probability Increase on Player Detection=50 ;[>0] Increase over the default probability on player detection Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session Logic Steps Between Air Sessions=40 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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