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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2006
Location: Pittsburgh PA
Posts: 14
Downloads: 27
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I removed NYGM and installed grey wolves, does grey wolves include NYGM? or do I have to install that as well? Also is there no pre-set button to traverse the Kiel Canal like in NYGM?
Kind of confused about the relation these mods have with each other. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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No relation, different teams and all. I believe they just took a few mods like harbour traffic they individually incorporated (I think) but in different ways, and the Kiel mod (but the button only in GW).
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#3 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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GW does not inclued NYGM. GW is also not compatable with NYGM. its just a straight choice between the two. You could if you wanted to make two installs of the game one with NYGM and the other with GW. As of the preset button to transit the kiel canal in NYGM you are best off asking in the NYGM thread at the top of the mod forum page.
Hope that helps happy hunting. |
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#4 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Herefordshire, England
Posts: 3,562
Downloads: 216
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Joea what is the trainsit button for the kiel canal in GW?
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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There is no transit button in GW
Its on the wish list for the next release tho ![]() |
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#6 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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Oops my mistake.
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#7 |
Swabbie
![]() Join Date: Jun 2006
Location: Pittsburgh PA
Posts: 14
Downloads: 27
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but am I correct in that GW uses NYGMs damage model?
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#8 |
Swabbie
![]() Join Date: Jun 2006
Location: Pittsburgh PA
Posts: 14
Downloads: 27
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Oh ya, and if not, are they similar?
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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GW uses the NYGM 1.03 damage model ( or something like that )
Its not the same damage model as in NYGM 2 IIRC Its better than stock anyway |
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#10 |
Stowaway
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GW uses an earlier NYGM damage model, 1.3 I believe. The new 2.0 NYGM has an updated damage model. The next GW will use something totally new and different. It is possible to use the newer damage model with GW by importing the Sea and Roster folders, plus certain files from other folders (I don't know for certain what all is involved, so someone from NYGM would have to tell you the rest).
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#11 | |
Rear Admiral
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#12 |
Ocean Warrior
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Yep merging that together would be a pain and you would need to know (or learn as you go) how to mod SH3's damage model to pull it off. Definatly not a novice modder's project.
Also by moving entire folders you could gain many undesirable changes if there are large differences between the 2 mods. Which meens knowing which files do what, and which you want to copy and which you dont, and some of them may need editing too. |
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#13 |
Swabbie
![]() Join Date: Jun 2006
Location: Pittsburgh PA
Posts: 14
Downloads: 27
Uploads: 0
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Thanks for the quick responses, keep up the great work
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