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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Samurai Navy
![]() Join Date: Jul 2017
Posts: 583
Downloads: 137
Uploads: 0
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and of course activate the mod by JSGME in the new folder when you're done all that.. I keep the original fresh copy untouched except for JSGME, Large address aware and multish4 1.5 in with the fresh copy, so i can just copy everything into a new mod folder later on, rather than search for the files.
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