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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Navy Seal
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ˆˆˆ you can find it in WAC5.2 crew folder
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#227 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#228 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#229 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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GWR 22.02.2022
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#230 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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#231 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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There are too many and I'm afraid. that they are incompatible.
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#232 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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![]() Quote:
I am sorry to reply so late, these days I am busying in test next version of my compilation. The kriegsmarine black shirt , white wool, beautiful scopes and uzo you want are all in the Anvar1061's GWR Mod The kriegsmarine black shirt should be in the Crew folder The white wool should be in the NSS_Uboat7_RR.dat file under the Interior folder The beautiful scopes and UZO should be in the sensors.dat under the Library folder and you need copy the .sim .zon and the Animations file of them together, also the command configuration file. As Anvar1061 said There are too many, and you need edit by yourself to be compatible with your version About the Side emblem problem I will fix on next release Best Regards Toyotagt86 |
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#233 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,487
Downloads: 878
Uploads: 0
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#234 |
Mate
![]() Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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I've installed sh3 Steam version. It's necessary to uninstall the Game or it's better keep Game installed before to install this mod?? Thankss
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#235 |
Mate
![]() Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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A lot of thanks for this spectacular mod. This and onexplayer are for me the best mods.
In attack periscope it's possible take a tools? (Ruler, proactor, Compass.... |
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#236 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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#237 | |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 551
Uploads: 0
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And you want get the same effect like SH5? Add a small Tactical map when using the periscope you can draw to get the torpedo launch data at the same time? It seems a little bit hard for me sorry about that. Regards |
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#238 |
Mate
![]() Join Date: Oct 2015
Posts: 57
Downloads: 138
Uploads: 0
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campaign began on August 1, 1939. Germany against whom is at war? only against poland right? In the game in the first month of the campaign is it about patrolling? in objectives I get to perform acts of sabotage.
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#239 |
Seaman
![]() Join Date: Oct 2014
Location: My mind will always be on a ship
Posts: 33
Downloads: 75
Uploads: 0
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Look into the attack periscope. There is a chart in the top left corner (at least with ARB Gui)
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#240 |
Seaman
![]() Join Date: Oct 2014
Location: My mind will always be on a ship
Posts: 33
Downloads: 75
Uploads: 0
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Hello there, so a quick story: I played GWX 3.0 with wolfpacks mods for a while an all was fine. I dont know how but it even fixed the thing where time compression is set to 1 when receiving a radio report. Now I reinstalled with Toyotagt86 Mod from the Subsim forums. It's all nice as well, only thing that bothers me is I can't choose my GWX optional mods anymore (like integrated orders or 16km atmo. But I thinknthey are already built in). AND the worst thing is, game reverts to 1 TC again everytime I get a radio message. How did my former modpack stopped that? I have no idea. You can find the modpack if you take a look at one of the SH3 videos from Wolfpack 345. I'm at the office atm and can't do a list.
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