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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2009
Posts: 108
Downloads: 31
Uploads: 0
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I made a GWX mission when the player hits the first target the game crashes to desktop.
Any ideas why? Last edited by ridley; 05-02-22 at 08:25 AM. |
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#2 |
CTD - it's not just a job
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Ship issue?? Torpedo issue?? Mod activation issue?? Could be all sorts of things. After you activated GWX and any other mods you added, had you emptied the Save data folder? Old data in the Save folder can cause all sorts of "odd" behavior.
Did you create the mission in the same mod set-up as what you are playing in now? There might be a difference in Ship calls between what you had previously when using the ME and what you currently have while playing the game. The ME calls the Ship one way, but the actual mod activation in the game itself is slightly different, and you can end up with a crash that way, if those set-ups are different.
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
GWX - KC Crash Test Dummy
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Hi ridley have you tried the following
1. the blank campaign files download link below so your not using the large GWX Campaign files so faster load time https://www.subsim.com/radioroom/dow...o=file&id=1082 2. 4Gig Patch download link below gives GWX 4Gig virtual memory instead of the standard two Gig https://www.subsim.com/radioroom/dow...o=file&id=5737 could you also post your mod list if possible
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Someone Had to Make the Tea Last edited by blackswan40; 05-02-22 at 03:50 PM. |
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