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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CTD - it's not just a job
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That sounds very sensible! Paint me in as a guinea pig!
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#2 |
GLOBAL MODDING TERRORIST
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I'll probably allow you to do an auto 'fix' if pixels don't match.
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#3 |
CTD - it's not just a job
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That would be very nice also!
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#4 |
中国水兵
![]() Join Date: Jun 2019
Posts: 278
Downloads: 558
Uploads: 0
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Можно ли создать скрипт который сможет открывать не один квадрат а девять, обьединенных в один квадрат?
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#5 | |
GLOBAL MODDING TERRORIST
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You'd end up with a RAW file 1791 X 1791 You might be able to write a Script for Photoshop that would do the same thing. Never wrote any Photoshop scripts so just guessing about that. |
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#6 |
中国水兵
![]() Join Date: Jun 2019
Posts: 278
Downloads: 558
Uploads: 0
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If you can do that, that would be really cool. I would say that it would be a completely new level of relief processing. It would speed up the process of importing squares into the game by nine times. With such a script, it would be possible to create not only the Baltic and the North Sea, but the entire Mediterranean, the coast of America, Newfoundland and anything ...)
Depths and elevations are easy to create. This is done in a couple of days. But transferring this data to the game takes a very long time...((( I use "script" in Photoshop. I recorded a history of my actions and use it to import each file into the game. This speeds up my work by 15 seconds.))) |
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#7 |
GLOBAL MODDING TERRORIST
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One would have to reverse the blending to create standard 601 x 601 RAW files then pack them into ZHF files.
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