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Old 04-28-22, 02:56 PM   #1
propbeanie
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That sounds very sensible! Paint me in as a guinea pig!
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Old 04-28-22, 03:00 PM   #2
Jeff-Groves
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I'll probably allow you to do an auto 'fix' if pixels don't match.
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Old 04-28-22, 03:07 PM   #3
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That would be very nice also!
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Old 04-29-22, 02:50 AM   #4
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Можно ли создать скрипт который сможет открывать не один квадрат а девять, обьединенных в один квадрат?
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Old 04-29-22, 09:11 AM   #5
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Quote:
Originally Posted by astvitaliy1982 View Post
Можно ли создать скрипт который сможет открывать не один квадрат а девять, обьединенных в один квадрат?
I'd say it is possible. One would read each file line by line and create a new, combined file. Over laps would be dropped from known areas of course.

You'd end up with a RAW file 1791 X 1791

You might be able to write a Script for Photoshop that would do the same thing.
Never wrote any Photoshop scripts so just guessing about that.
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Old 04-29-22, 09:36 AM   #6
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If you can do that, that would be really cool. I would say that it would be a completely new level of relief processing. It would speed up the process of importing squares into the game by nine times. With such a script, it would be possible to create not only the Baltic and the North Sea, but the entire Mediterranean, the coast of America, Newfoundland and anything ...)
Depths and elevations are easy to create. This is done in a couple of days. But transferring this data to the game takes a very long time...(((


I use "script" in Photoshop. I recorded a history of my actions and use it to import each file into the game. This speeds up my work by 15 seconds.)))
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Old 04-29-22, 09:45 AM   #7
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One would have to reverse the blending to create standard 601 x 601 RAW files then pack them into ZHF files.
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