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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1441 | |
Sea Lord
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#1442 |
A-ganger
![]() Join Date: Jan 2021
Location: Texas
Posts: 74
Downloads: 296
Uploads: 0
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Strangely it still seems that the 2 sound files: "amb_SubmarineYard" and "KaleunSpeech" Just dont seem to do anything in-game
They don't play at all when at the start of a patrol ![]() |
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#1443 | |
Admiral
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I know this only, due to using the 'free cam', to rove about, after setting up a plotted exit path out of base once... & went into somewhat, into a bunker & heard that Kaleun speech from Das Boot... & the noises of workers in there... moving about, hammering... & etc. noises. ![]() M. M.
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#1444 | |
A-ganger
![]() Join Date: Jan 2021
Location: Texas
Posts: 74
Downloads: 296
Uploads: 0
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Which is strange because they have once before They just don't anymore |
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#1445 | |
Admiral
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![]() ![]() ![]() ![]() ![]() M. M.
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#1446 |
A-ganger
![]() Join Date: Jan 2021
Location: Texas
Posts: 74
Downloads: 296
Uploads: 0
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#1447 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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hi everyone,
i am trying out sh3 onealex now and have a question: -when i asked my weapon officer to identify a ship, how do i make the recognition manual go to the correct page? there's currently too many ship in the manual to flip though... never thought i'd complain about sh3 having too many ship variant but yeah it is a pain to go through the rec-manual page by page. |
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#1448 | |
Sea Lord
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#1449 |
Mate
![]() Join Date: Oct 2010
Location: 59 Lille France
Posts: 53
Downloads: 181
Uploads: 0
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If I remember correctly, just click on the "ship" area of the notepad.
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#1450 | |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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#1451 | |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1452 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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yeah i got it, thanks for the pointer.
there is this bug with the torpedo tutorial though, i killed all 5 merchants and the secondary objective to sink all merchant is still incomplete. i opened the mission with editor, the secondary objective of 'killing all merchants' require 15000 ton sunk, but i killed all 5 and the total tonnage only amount to 13100 ton, so i changed the objective to only require 12500 ton of 'any' ship. but still it cant be completed on my last attempt after killing all. weird. erm... wait... i edited the mission file under the english folder, does this onealex version uses the german folder? my option for the game was set to : text = english voice = german did i edited the mission file under the wrong folder? or other mistake? Last edited by boonie; 04-18-22 at 04:30 AM. |
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#1453 | |
Admiral
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considering how SH3, is german uboats... ![]() I'd say likely... though, it probably would not hurt... to edit the file in the 'de' side of it... to that same value as you did in the 'eng.' side of it... I'd imagine... ![]() ![]() ![]() Before doing so... wait a bit & see if any 1 else, can either confirm... or refute My guess... ![]() M. M.
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#1454 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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found out what was wrong... my mission editor was pointed at the steam installation instead of the onealex installation..zzz
changing objective and trigger to 12500 ton and set to 'merchant' works. edit: the same error applies to convoy attack tutorial too, total tonnage of all merchants in convoy is only 13100~ish but secondary objective demands 15000. needs the same change pretty much. even if both the escort sunk it only adds up to 14500~ish. Last edited by boonie; 04-18-22 at 11:23 PM. |
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#1455 |
Electrician's Mate
![]() Join Date: Nov 2011
Posts: 134
Downloads: 101
Uploads: 0
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my first ctd in onealex mod..
sept 4th, just outside of dazig chasing that radio contact small convoy towards east.. theres apparently a small fleet of german dd doing some naval sweep around the 3 ports, accidentally hit 1024 time compression and the game freezed and ctd... poor me.. i bagged a 10k large freighter just before that... save file was back at wilhelmshaven... ![]() |
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