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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone! This week we have moved the relevant equipment to the hydrophone room. We have added voice tubes and correct voice attenuation across the sub, and spent the rest of the week doing optimization. We are working towards a stable patch where the new parts of the interior will be static/non interactive. This will be released on the beta branch as soon as it is playable. After this we will add interactive diesels and electric engines, and manual torpedo reloading.
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#2 |
Stowaway
Posts: n/a
Downloads:
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Thanks for the update Usurpator.
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#3 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been doing more VOIP related work, adding closable doors (that interfere with player voices if you close them), and the intercom system to the sub. The doors do not yet have animations for the handles and locking mechanism, but this will be added later. Axel has worked on voice communication and a couple of related issues. |
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#4 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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#5 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has added animations and sound effects to all doors and telephones, and fixed some bugs. Einar has been optimizing the interior model, and Koji has started working on new equipment for the radio room. Axel has been working on the VOIP implementation for the new network protocol. |
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#6 |
Seaman
![]() Join Date: Oct 2019
Location: Near crush depth. Maybe.
Posts: 33
Downloads: 6
Uploads: 0
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Looking awesome!!!
I've been looking forward to being able to traverse the entire boat and interact with everything. ![]() ![]() ![]() |
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#7 |
Wolfpack Dev Team
![]() Join Date: Aug 2015
Posts: 392
Downloads: 3
Uploads: 0
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Hello everyone!
This week Oscar has been working on the lighting system, using the new and improved meshes that Einar produced last week. We have spent the bulk of the week fixing lightmap errors and dealing with problems that arise when turning lights on and off. Things have been going well, and most of the problems are solved. Once the light functions the way we want it to in the whole sub, we will release the current build on the beta branch. Axel has been working on solving more VoIP issues, as well as correcting some minor Steamworks-related issues in the dedicated server architecture. Koji is working on new equipment for the radio room. |
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Tags |
hms marulken, subsim, u-boat, usurpator, wolfpack |
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