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Old 07-14-06, 11:50 PM   #16
Magua
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[quote=CWorth]
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Originally Posted by Magua
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Originally Posted by Magua
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Originally Posted by runyan99
Then please, find me an example of a U-boat using this information to sink a lone merchant. It should be easy.

I don't think you'll find many.

The single ship contact information in SHIII is a game invention by the designers to increase the action for the player, and to avoid long fruitless patrols.

You're twisting historical reality to conform to SHIII.

U-boats were not able to use radio intercepts to reliably locate and sink merchant vessels. Far and away most of the single ship contacts were chance encounters detected by the eyeball of the watchmen.

P.S. What pages are you referring to in Clay Blair? I'll re-read it.

I think this person's post really states it the best. Especially the "twisting historical reality" statement.

And to expand on that, I think by including single contacts on the navigation map in a mod and then making it seem as if it was the norm during the war, really does a dis service to History.
..the contacts were put in to give people a way to play without having to rely on constant non evenful patrols..
Well there ya go! You finally came around and agreed with me that those contacts are not Historically Accurate, just a "gaming" thing! My point exactly!
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